3D model support? Texture blending?

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lamefun
Tyrant
Posts: 368
Joined: Mon Jun 04, 2012 10:29 am UTC

3D model support? Texture blending?

Postby lamefun » Thu Feb 26, 2015 10:05 pm UTC

Chasm looks bad. Cliffs are too blocky and snow border is too crisp. That's how snow should look:

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Viech
Project Head
Posts: 2137
Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: 3D model support? Texture blending?

Postby Viech » Fri Feb 27, 2015 1:28 pm UTC

There should be support for that. I've seen tutorials for other Quake 3 derivates.

I'd argue that the reason the snow looks not even remotely like snow is our bloom implementation. It should only consider addition maps, not the resulting color after shading.
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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