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Make 1vs1, 2vs2, 2vs1 more playable

Posted: Thu Feb 26, 2015 1:43 pm UTC
by lamefun

Since bots are complete standstill...

  • Allow to devolve to granger, reduce/remove build timer.
  • 2vs1 - give free credits/evos to player without team.
  • Give some free evos/credits anyway.

Re: Make 1vs1, 2vs2, 2vs1 more playable

Posted: Fri Feb 27, 2015 1:32 pm UTC
by Viech

Nope. Not going to tailor the game towards having few players. It's a team game.


Re: Make 1vs1, 2vs2, 2vs1 more playable

Posted: Fri Feb 27, 2015 1:59 pm UTC
by lamefun

To clarify these changes shouldn't apply to games with more than 5vs5 players or so.

For example, 1s build timer, 600 credits per minute 1vs1, 6s build timer, 200 credits per minute 3vs3, etc.

Maybe increase drill rate to compensate for structures lost when base is undefended.

On large maps with lots of vents, when there's not enough players to guard every possible path.

Viech wrote:

Nope. Not going to tailor the game towards having few players. It's a team game.

The thing is, there are not enough active players for big games.

What if start advertising, and it fails?

Please make the game playable right now, with few players.

If you did this right from the start, you'd probably have A LOT more active players now.