Idea: Walking hovel

Request new features or present your ideas.
User avatar
lamefun
Tyrant
Posts: 371
Joined: Mon Jun 04, 2012 10:29 am UTC

Idea: Walking hovel

Post by lamefun »

Hovel was removed because grangers need escape the base in case of emergency rather than stay in it. What about adding legs to hovel? Hovel should run faster than granger, but shouldn't be able to wallwalk.

User avatar
StalKermit
Dragoon
Posts: 260
Joined: Wed Mar 07, 2012 6:05 am UTC

Re: Idea: Walking hovel

Post by StalKermit »

So it's a granger with more health that can't build?

User avatar
kharnov
Granger
Posts: 1851
Joined: Tue Mar 06, 2012 10:54 pm UTC
Clan: GT
Location: New York City

Re: Idea: Walking hovel

Post by kharnov »

:(

User avatar
ViruS
Granger
Posts: 1020
Joined: Sun Mar 11, 2012 4:24 am UTC
Location: Antartica - West Australian Post shore
Contact:

Re: Idea: Walking hovel

Post by ViruS »

I'm pretty sure the hovel was removed because it was a free cade, being obscure to the team as well as the glitch problem.
The glitch problem is solved in many qvms though,
It being a free buildable was the developer's choice (check the 1.1 changelog)
and it being obscuring is the granger's choice.
It also prevented luci jumpers in 1.1 that love taking shortcuts through the side in atcs.

Maybe the hovel could be a human-eater? Eats every human but bsuits. One every 10 seconds. A possible animation could be similar to how Gluttony eats when he rages in Full Metal Alchemist... lol

User avatar
lamefun
Tyrant
Posts: 371
Joined: Mon Jun 04, 2012 10:29 am UTC

Re: Idea: Walking hovel

Post by lamefun »

  1. Make it cost 10 BP.
  2. Allow multiple hovels.
  3. Hovel should run as fast as dretch, but shouldn't be able to wallwalk.
  4. Granger should be still able to spit from the hovel.
  5. Once detached from creep, hovel will start to lose health. When it loses all of it, it'll die.
  6. Hovel can be reattached to the creep and can regain health it lost.
User avatar
JOURNEYMAN
Dragoon
Posts: 339
Joined: Thu Mar 08, 2012 9:42 pm UTC

Re: Idea: Walking hovel

Post by JOURNEYMAN »

Where would the hovel go if it can walk?

Grab reality by the balls and squeeeeze!

Image

User avatar
lamefun
Tyrant
Posts: 371
Joined: Mon Jun 04, 2012 10:29 am UTC

Re: Idea: Walking hovel

Post by lamefun »

It is controlled by the granger inside it. When there's no granger inside, it stands still or attaches itself to creep if available.

User avatar
JOURNEYMAN
Dragoon
Posts: 339
Joined: Thu Mar 08, 2012 9:42 pm UTC

Re: Idea: Walking hovel

Post by JOURNEYMAN »

So it's an armor for the granger! Ingenuous!

Grab reality by the balls and squeeeeze!

Image

User avatar
Gireen
Graphic Designer
Posts: 295
Joined: Wed Mar 07, 2012 1:26 pm UTC
Clan: [DoH]
Location: Germany
Contact:

Re: Idea: Walking hovel

Post by Gireen »

Let the Hovel fly :D
As a mobile defence with tubes inside.
Cost 20 BP and only 1 per round / every X minutes

fear ma engrish :granger:

User avatar
Qrntz
Dragoon
Posts: 235
Joined: Wed Mar 07, 2012 7:11 pm UTC
Location: Chornobyl
Contact:

Re: Idea: Walking hovel

Post by Qrntz »

:rolleyes:

Post Reply