Idea: CreditPayGun - teamwork enforcer

Request new features or present your ideas.

Add CreditPayGun?

Yes

1
7%

No

13
93%
 
Total votes: 14
User avatar
velociostrich
Dragoon
Posts: 318
Joined: Thu Mar 08, 2012 6:24 pm UTC

Re: Idea: CreditPayGun - teamwork enforcer

Post by velociostrich »

This addition only punishes "noobish" behavior, which would drive "noobs" away from the game. As the existing Tremulous/Unvanquished player base is very small, we'd rather not do anything that would drive potential players off. I cannot see how this is a good idea in the slightest. The "Rush" mode, on the other hand, only seems redundant.

User avatar
lamefun
Tyrant
Posts: 371
Joined: Mon Jun 04, 2012 10:29 am UTC

Re: Idea: CreditPayGun - teamwork enforcer

Post by lamefun »

What if staying alive when you are under effect of "Don't feed" gives you award (eg. 4 credits per second)? You then should stay alive at least for one minute so award will exceed punishment.

User avatar
E-Mxp
Graphic Designer
Posts: 145
Joined: Sun Apr 01, 2012 2:23 pm UTC
Location: Holland

Re: Idea: CreditPayGun - teamwork enforcer

Post by E-Mxp »

The game already sort of does this. Staying alive for 2 minuits gives you a frag or 200(?) credits.
Having the credits drip into your bloodstream over time would encourage camping (waiting at the armoury for that last 50 credits).

le mi'a bende cu nitcu lo zbasu

User avatar
lamefun
Tyrant
Posts: 371
Joined: Mon Jun 04, 2012 10:29 am UTC

Re: Idea: CreditPayGun - teamwork enforcer

Post by lamefun »

Camping noob is better than feeding noob.

User avatar
E-Mxp
Graphic Designer
Posts: 145
Joined: Sun Apr 01, 2012 2:23 pm UTC
Location: Holland

Re: Idea: CreditPayGun - teamwork enforcer

Post by E-Mxp »

We allready have too much camping.

Ill rather have the Tribes Ascend noob feature that if you die without getting a kill (or suiciding) you get a small health bonus.

le mi'a bende cu nitcu lo zbasu

Post Reply