Idea: CreditPayGun - teamwork enforcer

Request new features or present your ideas.

Add CreditPayGun?

Yes

1
7%

No

13
93%
 
Total votes: 14
User avatar
lamefun
Tyrant
Posts: 371
Joined: Mon Jun 04, 2012 10:29 am UTC

Idea: CreditPayGun - teamwork enforcer

Post by lamefun »

A gun that should enforce human teamwork. Should be only given to admins and trusted players. It can have a lot of modes of fire, but I have only thought of three yet:

Rush: The affected human gains 1 credit for each point of damage dealt to alien structures.

Don't feed: The affected human loses 200 credits for each evo he gives to aliens.

Defend: The affected human loses 2 credits for each point of damage done to human structures but gets double award for shooting aliens who have recently damaged human structures.

The reward should be able to exceed the 2000 credit limit.

User avatar
kharnov
Granger
Posts: 1851
Joined: Tue Mar 06, 2012 10:54 pm UTC
Clan: GT
Location: New York City

Re: Idea: CreditPayGun - teamwork enforcer

Post by kharnov »

Well. That's pretty abstract.

User avatar
Qrntz
Dragoon
Posts: 235
Joined: Wed Mar 07, 2012 7:11 pm UTC
Location: Chornobyl
Contact:

Re: Idea: CreditPayGun - teamwork enforcer

Post by Qrntz »

:confused: .

User avatar
KenuR
Tyrant
Posts: 369
Joined: Thu Mar 15, 2012 1:54 pm UTC

Re: Idea: CreditPayGun - teamwork enforcer

Post by KenuR »

yeah.... no

User avatar
Asvarox
Mantis
Posts: 104
Joined: Mon Mar 19, 2012 11:59 am UTC

Re: Idea: CreditPayGun - teamwork enforcer

Post by Asvarox »

Hey if I hit an alien with that gun, do it earns credits in addition to evos and he can spend them at the armoury? There was a mod that allowed aliens to have weapons :(

User avatar
PaN61
Posts: 21
Joined: Thu Apr 12, 2012 7:31 am UTC
Location: Australia

Re: Idea: CreditPayGun - teamwork enforcer

Post by PaN61 »

lamefun wrote:

A gun that should enforce human teamwork. Should be only given to admins and trusted players. It can have a lot of modes of fire, but I have only thought of three yet:

Rush: The affected human gains 1 credit for each point of damage dealt to alien structures.

Don't feed: The affected human loses 200 credits for each evo he gives to aliens.

Defend: The affected human loses 2 credits for each point of damage done to human structures but gets double award for shooting aliens who have recently damaged human structures.

The reward should be able to exceed the 2000 credit limit.

And why would this be a good feature added to the game for other reasons other than teamwork?
Also, what additional attributes will this give to the gameplay aspect?

User avatar
lamefun
Tyrant
Posts: 371
Joined: Mon Jun 04, 2012 10:29 am UTC

Re: Idea: CreditPayGun - teamwork enforcer

Post by lamefun »

PaN61 wrote:

And why would this be a good feature added to the game for other reasons other than teamwork?
Also, what additional attributes will this give to the gameplay aspect?

It should not be a gameplay aspect but an admin tool to manage noobs who ruin the game.

User avatar
JOURNEYMAN
Dragoon
Posts: 339
Joined: Thu Mar 08, 2012 9:42 pm UTC

Re: Idea: CreditPayGun - teamwork enforcer

Post by JOURNEYMAN »

Why would you need a gun that enforces teamwork? Why would you even force teamwork on players? Noobs don't know team play and that's why they are called noobs. :rolleyes:

Grab reality by the balls and squeeeeze!

Image

User avatar
lamefun
Tyrant
Posts: 371
Joined: Mon Jun 04, 2012 10:29 am UTC

Re: Idea: CreditPayGun - teamwork enforcer

Post by lamefun »

But in tremulous a noob who joined a game is not just a bad addition for a team, in fact he can make team WEAKER than before!

User avatar
danmal
Posts: 193
Joined: Thu Mar 08, 2012 1:44 am UTC

Re: Idea: CreditPayGun - teamwork enforcer

Post by danmal »

I think modifications to our existing gameplay to prevent or minimise the impact of "noobs" from ruining the game is probably the best bet. Stuff like this can be pretty easily abused.

Post Reply