Unvanquished Gameplay Pet Peeves

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Ishq
Project Head
Posts: 1147
Joined: Tue Mar 06, 2012 8:32 pm UTC

Unvanquished Gameplay Pet Peeves

Post by Ishq »

When we started our our own take on the gameplay, we all had one target: camping.
Image

Well, we got it. Camping is a fail strategy. However, we have now introduced several other problems that can be irritating as well. I'd like to give you guys the opportunity to vent about the things that bug you the most about the Unvanquished gameplay. Try not to focus on playerss or the technical bugs, but rather on the system the gameplay forces you to play under. What about don't you like? What about it causes immense frustration? Also, include some ways that you think might be a good way to fix this.

Some things that bug me:

The game has become more about sneak attacks and luck rather than skill
Before, you'd have to organize rushes and get a full team to put everything they had and storm an enemy base. Now, what we see are random attacks on the enemy base. Unplanned, uncoordinated, suicidal attacks in attempts to gain confidence. If the enemy finds your base empty or weakly defended, it's game over. Even when faced with a single enemy attacker, it can do immense damage that can take a long time to recover from.

We need to make the base more secure. People should feel that when they leave their base, it won't be destroyed in under 30s before they get back. We don't necessarily have to increase the strength of defenses, we just need to make it so that killing bases takes longer and requires a more vested effort to kill rather than a single mara dancing rets.

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Khaoz
Graphic Designer
Posts: 236
Joined: Tue Mar 13, 2012 6:41 am UTC
Location: On the roof

Re: Unvanquished Gameplay Pet Peeves

Post by Khaoz »

anti-mara turrets

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Anomalous
Programmer
Posts: 318
Joined: Wed Mar 07, 2012 3:51 pm UTC

Re: Unvanquished Gameplay Pet Peeves

Post by Anomalous »

Yes – we should try increasing buildings' health by between 25% and 50%, maybe also faster repair (rate should, at least, be increased so repair takes, on average, no more time than at present).

Builder defence is the other main problem that I've seen – this often needs either campers or better base defences.

Debian and Ubuntu packages (squeeze, wheezy, sid; 12.04, 12.10, 13.04) may work on derivatives

OFFEND! … no, that's not right… ATTACK!

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