Is it possible that when an actual player joins a team, one of the bots is pushed off to spectators? Also, when the teams are unbalanced, bots from spectators can join teams with fewer players.
Replaceing bot slot
- JOURNEYMAN
- Dragoon
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Re: Replaceing bot slot
I had the same idea
- ViruS
- Granger
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Re: Replaceing bot slot
You could have stax with broken bots, lets say everyone wants to go aliens. They all killwhore. Good game.
I also like this idea, but this problem comes. Another thing is that if a bot builds from a layout (when this feature is added later), it will always build the same layout throughout the game. Gets kinda boring if the layout is a super effective one, or a really shit one.
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Re: Replaceing bot slot
ViruS wrote:...lets say everyone wants to go aliens. They all killwhore.
Duke_Forever joins humans. CHALLENGE ACCEPTED.
- JOURNEYMAN
- Dragoon
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- Joined: Thu Mar 08, 2012 9:42 pm UTC
Re: Replaceing bot slot
ViruS wrote:You could have stax with broken bots,
Not necessarily. It's difficult to sneak up on them and they will chase you until you are dead. Also, they do seemingly organized rushes. Only thing they are lacking is the building structures and sense of priority.
Re: Replaceing bot slot
Wait there are bots in this?
Don't just live life with work.
Find some time every day to have some fun. ;)
Re: Replaceing bot slot
Yes. We've had bots on the US server for a while now. Two teams of bots fight each other constantly. You don't need anything to play with them, just connect to the server.
If you want to run bots locally, you can compile the bots branch.
Re: Replaceing bot slot
um how or should this be moved to a different topic
Don't just live life with work.
Find some time every day to have some fun. ;)
Re: Replaceing bot slot
How what? Compiling bots or playing with them?