Gameplay Overhaul

Request new features or present your ideas.
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SuperDupont
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Re: Gameplay Overhaul

Post by SuperDupont »

Please, no loot.

Almost all game use loot. Why Unvan should too?
What an Alien can do with a ammo pack?
What an human can do with a Goon teeth? For decoration, but sincerely...

I think, the corps can be the "loot". If you can take the corps to the digester (alien) or the fridge (human), this can increase slowly some "points", give energy for alien builds, and "Federal Credit/subventions" for human builds.

And, Aliens corps given back to OM will reduce loose points, for example.
And, humans corps given to the Bacta-Tank will reduce the loose points. And, some equipment can be recycled (if no aliens take them away from the corps).

At this time, I think, all will carefully trying to don't die, and retrieve corps for rescues.
Need a table for what can drag what at how much speed.

Will be funny to watch alien drag away a human corps... or a rescue team trying to ...

But need :
- Alien digester (or the OM?)
- Human fridge (the Computer from Tremulous?)
- Human Bacta-Tank (from armory model, at horizontal position?)

May be, the Tyrant can eat human corps, and will feed the digester later if he can back? (this also mean, may be human can rescue corps from his stomach?)

It's friday.
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Gireen
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Re: Gameplay Overhaul

Post by Gireen »

SuperDupont wrote: Almost all game use loot. Why Unvan should too?
Collecting things is fun :grin:
The purpose would be to give an immediate reward and also get a tool to increase base independents of humans.
The amount of dropped health and ammo could increase with gametime or techstage that to the end of a game both teams would not need to resupply/recover at have a standoff which base would go down first.
SuperDupont wrote:What an Alien can do with a ammo pack?
What an human can do with a Goon teeth? For decoration, but sincerely...
Thats something for the lore to invent. :bugeyes:
Aliens probably eat humans and humans use aliens as a resource for technology and that's also the reason for war :bsuit:
( humans need new space phones so they have to exterminate a alien species :grin: )

Having to retrieve loot to base first before it can be uses could be interesting but would also become more complex. It might be something to add later, especially combined with the tech tree, that some new tech would require "ingredients" to become available.

For corpses, it would be awesome if aliens could drag around humans and use them as some kind of resource but i don't see how that could be currently possible.

fear ma engrish :granger:

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Gireen
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Re: Gameplay Overhaul

Post by Gireen »

The dragging part would be the problem. They would stay stiff.


Another silly idea:

small rewards for dealing damage
Every damage dealt to enemys would give a few credits as reward.

fear ma engrish :granger:

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Gireen
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Re: Gameplay Overhaul

Post by Gireen »

At the same time it also encourages hit and run tactics cause one gets a reward also for small attacks that don't result in anything destroyed.

What it discourages is getting hit by enemies :grin:
But the effect should be still smaller than rewards for kills.

fear ma engrish :granger:

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afontain
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Re: Gameplay Overhaul

Post by afontain »

On principle, I am in favor of a reward for damages that don't kill. This would need playtesting though.

I would also be in favor of a bigger reward if you deal the final blow to an enemy, even if you didn't hurt it much by amount of damage :smile:
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SuperDupont
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Re: Gameplay Overhaul

Post by SuperDupont »

But, in fact, how can you know that you hit someone with your grenade when you didn't stay to see your grenade explode?

That is why I don't really reward by hit or kills. But, I assume, it's in the gameplay.

If at this time we can't drag something, I hope later we can.
So, in the time before this, we can crouch near the corps.
- If it's a Alien near Alien : Retrieve some points, and why not some power.
- If it's an human neat another human: Retrieve some points, ammo (can be resseled if can't be used), equipment (helmet, radar,jetpack), but need more time.
- If it's alien near human : gain points for the group, and human will definitely loose theses points. Can take ammo and other stuff to prevent another human to equip
- if it's human near alien : gain points for the group, and alien will definitely loose theses points. Can take some part as trophy (for what, points? money?)

So, you need rush, need be back, and may be rescue or collect.
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illwieckz
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Re: Gameplay Overhaul

Post by illwieckz »

SuperDupont wrote:But, in fact, how can you know that you hit someone with your grenade when you didn't stay to see your grenade explode?
The hit indicator works even with non-killing damage, you can easily verify it with flamer and firebomb, hit indicator will activate when bot walk through the ground fire.

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SuperDupont
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Re: Gameplay Overhaul

Post by SuperDupont »

illwieckz wrote:
SuperDupont wrote:But, in fact, how can you know that you hit someone with your grenade when you didn't stay to see your grenade explode?
The hit indicator works even with non-killing damage, you can easily verify it with flamer and firebomb, hit indicator will activate when bot walk through the ground fire.
In real life.... if you didn't seen or ... you can't know.
Why in game you should know too? Why not, for gameplay.
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Gireen
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Re: Gameplay Overhaul

Post by Gireen »

Its a sifi game. Obliviously all bullets have 5g chips to tell how much damage they deal. :grin:

fear ma engrish :granger:

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SuperDupont
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Re: Gameplay Overhaul

Post by SuperDupont »

Gireen wrote:Its a sifi game. Obliviously all bullets have 5g chips to tell how much damage they deal. :grin:
and nano-particules in fire...
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