Alien siege weapons

Request new features or present your ideas.
User avatar
Gireen
Graphic Designer
Posts: 198
Joined: Wed Mar 07, 2012 1:26 pm UTC
Location: Germany
Contact:

Alien siege weapons

Postby Gireen » Mon Nov 02, 2020 2:14 pm UTC

It is a regular problem for aliens that human bases are not easy to attack, especially when humans are camping inside.

One idea is to add an alien building that attacks or weakens human base defense. It could be something like creep growing into the enemy base or small bots that continuously start suicide attacks and keep defensive structures occupied.

This would give aliens for one a reason and reward to build a forward base. Humans get a reason to leave there base and lets them fight aliens without the need to cross the whole map.

Depending on how efficient this would work human defense could also become stronger by default.
fear ma engrish :granger:
User avatar
illwieckz
Project Head
Posts: 495
Joined: Sat Aug 11, 2012 7:22 pm UTC
Location: France
Contact:

Re: Alien siege weapons

Postby illwieckz » Tue Nov 03, 2020 1:02 am UTC

or small bots that continuously start suicide attacks


That looks good, a bit like the hive mechanics but as a siege buildable. Making those small bots walking to make it different from the hive would be good, but we still don't know how to make bots wallwalk (and navmeshes are not produced for walls).
This comment is licensed under cc ​​by 4 and antecedent.
User avatar
Gireen
Graphic Designer
Posts: 198
Joined: Wed Mar 07, 2012 1:26 pm UTC
Location: Germany
Contact:

Re: Alien siege weapons

Postby Gireen » Mon Nov 09, 2020 9:38 pm UTC

Oh that matches good in the insect theme if its a anthill.

Would wall walking be necessary for this? Human buildings are placed on the floor. And if they are higher placed the "ants" could jump the last part to the buildings.
fear ma engrish :granger:
User avatar
illwieckz
Project Head
Posts: 495
Joined: Sat Aug 11, 2012 7:22 pm UTC
Location: France
Contact:

Re: Alien siege weapons

Postby illwieckz » Tue Nov 10, 2020 1:35 am UTC

Oh yes if they move by jumping like fleas, it solves hard-to-reach buiildable problems… And if a buildable is absolutely unreachable, then we would have to praise the builder skills. The anthill is a nice idea.
This comment is licensed under cc ​​by 4 and antecedent.

Return to “Ideas & Suggestions”

Who is online

Users browsing this forum: No registered users and 2 guests