For the record, so that this thread can be answered because those concerns are common.
Viech wrote:We didn't promise anything like that, because the gameplay is not as broken as both of you suggest. We have played tournaments and lots of development games since we diverged from the somewhat balanced Tremulous and balance was always fine for an in-development game. I suspect aliens are simply much harder to learn because prior shooter experience only benefits the human side, and right now there are not enough matches and more experienced players to learn from. I would agree that the Tyrant needs a rework (it was never really useful in attacking bases while it should be) and that aliens could use more anti-buildable area of effect attacks to punish tight clusters in general. The fact that aliens need to actively defend their base while the human base can defend itself is actually a necessity to balance the alien's ridiculously high mobility and map control.
While I know I'm resurrecting an old thread, I want to comment a bit here, because, well, I do have same feelings as author here, especially in 0.51, and in servers configured to have teams of 3 vs 3 when bots are needed.
** I suspect aliens are simply much harder to learn **
They clearly are. This is a problem, though, because it means nobody will enjoy starting as alien. There are also, at the time I'm writing, bugs which were spotted in 0.51, and some are fixed in 0.52 which favor humans.
The feeling also comes from the fact human bots suffer no recoil, and even prevent alien players to build hidden defenses: they do have wall-hacks.
** right now there are not enough matches and more experienced players to learn from. **
A way to improve that situation would be to have wiki pages describing hints. There is clearly a lot of (non-voluntarily) hidden knowledge in the game. I think sharing is caring, and would make it easier to play aliens.
There is, anyway, a really valid criticism: dretches can hardly destroy a lone turret, while a human with a smg can destroy an overmind.
** I would agree that the Tyrant needs a rework **
Yes, please. But... there are 2 problems here.
1) it's rare to have 3 vs 3, and game balance is not made for less human players per team. Most broken are the 2 vs 1, because the team of 2 can build with one covering.
2) there is no document describing the intended gameplay, on which we should base balancing discussions :)