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Re: Poll: gameplay changes so far

Posted: Tue Oct 20, 2015 2:03 pm UTC
by krtv`
unfortunately i only played about 20 minutes worth of games towards the end this weekend, i still stand next to most of my opinions from last time.

free upgrades 1 definitely felt more fun.

i still think lack of stamina/sprint is damaging, but i definitely don't want a flat human movement speed increase, that would be too much. maybe make it so jumping doesn't decrease stamina or something, but i really think it should be brought back until we have other movement systems for humans implemented.

building definitely needs to be looked at and have larger changes implemented. simplified but more powerful.

also hi cava!!!!!!!

Re: Poll: gameplay changes so far

Posted: Tue Oct 20, 2015 6:02 pm UTC
by Viech
The people voting for "Simple momentum": Do you actually enjoy the fact that killing enemy non-spawn structures doesn't give you anything, neither credits nor momentum? I think it's nice to have an additional motivation to do what sometimes needs to be done to break base. It's possible that a perimeter turret is everything you can kill with your current team upgrades and I don't see why it should feel more like a necessity than a success.

Re: Poll: gameplay changes so far

Posted: Tue Oct 20, 2015 10:18 pm UTC
by Lecavalier~
forgot simple momentum:
This change I didn't like mostly because I thought the momentum system was already pretty good. With simple momentum, you can have a successful rush but not gain momentum from it because you focused on defences instead of spawns and that doesn't seem right to me.
krtv` wrote:
also hi cava!!!!!!!

Hi!

Re: Poll: gameplay changes so far

Posted: Tue Oct 20, 2015 10:36 pm UTC
by Tom
Viech wrote:The people voting for "Simple momentum": Do you actually enjoy the fact that killing enemy non-spawn structures doesn't give you anything, neither credits nor momentum? I think it's nice to have an additional motivation to do what sometimes needs to be done to break base. It's possible that a perimeter turret is everything you can kill with your current team upgrades and I don't see why it should feel more like a necessity than a success.

+ 1.

Re: Poll: gameplay changes so far

Posted: Wed Oct 21, 2015 12:50 am UTC
by Comet_
Lecavalier~ wrote:forgot simple momentum:
This change I didn't like mostly because I thought the momentum system was already pretty good. With simple momentum, you can have a successful rush but not gain momentum from it because you focused on defences instead of spawns and that doesn't seem right to me.

Very much agreed. Especially with the dev team pushing forward bases on us with no more creep restriction. You should get momentum for destroying the forward bases even if there is no egg.

Also, motion to forcefully switch profile pictures with Lecav. All for say "Aye" all against with a "Nay"

Re: Poll: gameplay changes so far

Posted: Wed Oct 21, 2015 12:58 am UTC
by Lecavalier~
Comet_ wrote:Also, motion to forcefully switch profile pictures with Lecav. All for say "Aye" all against with a "Nay"
nay :thumbdown:

Re: Poll: gameplay changes so far

Posted: Wed Oct 21, 2015 1:06 am UTC
by Comet_
Lecavalier~ wrote:
Comet_ wrote:Also, motion to forcefully switch profile pictures with Lecav. All for say "Aye" all against with a "Nay"
nay :thumbdown:

Aye :thumbup: THAT MAKES IT EVEN BUDDY :wink:

On a side note I was just messing around. My last name is wolf so I figured a canine would be cool on the off chance you agreed :tongue:

Re: Poll: gameplay changes so far

Posted: Wed Oct 21, 2015 1:33 am UTC
by Lecavalier~
Comet_ wrote:
Lecavalier~ wrote:
Comet_ wrote:Also, motion to forcefully switch profile pictures with Lecav. All for say "Aye" all against with a "Nay"
nay :thumbdown:

Aye :thumbup: THAT MAKES IT EVEN BUDDY :wink:

On a side note I was just messing around. My last name is wolf so I figured a canine would be cool on the off chance you agreed :tongue:


Maybe if you're nice to Kharnov he can hook you up :thumbup: