Build Glitch

Post any feedback you have about the game here.
User avatar
JOURNEYMAN
Dragoon
Posts: 339
Joined: Thu Mar 08, 2012 9:42 pm UTC

Re: Build Glitch

Post by JOURNEYMAN »

Viech wrote:

No I mean, why do your textures look so incredibly washed out right now? If you're not very low on performance or GPU memory, you might want to look for options to increase texture quality.

An orion version where the nodes are a bit further apart so that their bounding boxes don't stack is up on the official servers now. We need to remind ds to include it for the next release though.

Oh. I keep my settings at their lowest except for the resolution and the light map.

User avatar
ViruS
Granger
Posts: 1020
Joined: Sun Mar 11, 2012 4:24 am UTC
Location: Antartica - West Australian Post shore
Contact:

Re: Build Glitch

Post by ViruS »

Viech wrote:

For every occasion, you appear to have another reference to the technical details of a gameplay change from years ago.

I was kinda good at finding exploits and bugs (rather I attract them to me unfortunately) in games. Tremulous was -THE- first first person shooter I ever played in my life, so how would I not know much about it? :P

Post Reply