Here are the screen shots of the static on HUD. This was taken locally as I had some trouble connecting to the servers. On dev server the static looks more coarse than others. On other servers it looks like a haze of light green mist. I think this effect would look nice when humans equipped with radar takes damage.
The static on HUD
- JOURNEYMAN
- Dragoon
- Posts: 339
- Joined: Thu Mar 08, 2012 9:42 pm UTC
Re: The static on HUD
Check if r_cameraFilmGrain is disabled.
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
Re: The static on HUD
Just slap your monitor.
- JOURNEYMAN
- Dragoon
- Posts: 339
- Joined: Thu Mar 08, 2012 9:42 pm UTC
Re: The static on HUD
D:
I'm curious why this feature is even in the game.
Re: The static on HUD
JOURNEYMAN wrote:I'm curious why this feature is even in the game.
We all are.
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
Re: The static on HUD
Came with the engine. Probably a test or something.
- ViruS
- Granger
- Posts: 1020
- Joined: Sun Mar 11, 2012 4:24 am UTC
- Location: Antartica - West Australian Post shore
- Contact:
Re: The static on HUD
Yet you removed some somewhat useful things like xbox360 controller compatability.
- JOURNEYMAN
- Dragoon
- Posts: 339
- Joined: Thu Mar 08, 2012 9:42 pm UTC
Re: The static on HUD
As I mentioned above, this feature could be utilized as an in game effect if the grains can be made more coarse.