Gireen wrote:One could make it late game easier to destroy buildings […] making buildings weaker over time.
So turrets would rust and acid tubes would rot.

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Gireen wrote:One could make it late game easier to destroy buildings […] making buildings weaker over time.
cu-kai wrote:Much of the building spam on Tremulous is solved by having a sudden death time set on the server. Indeed, games on Tremulous have sudden death at 15 minutes yet games can still sometimes go on for longer than an hour. I find fighting on unvq frustrating when there's no SD because the enemy will just rebuild the base quickly.
illwieckz wrote:So turrets would rust and acid tubes would rot.
Marietto wrote:cu-kai wrote:Much of the building spam on Tremulous is solved by having a sudden death time set on the server. Indeed, games on Tremulous have sudden death at 15 minutes yet games can still sometimes go on for longer than an hour. I find fighting on unvq frustrating when there's no SD because the enemy will just rebuild the base quickly.
In Tremulous humans were frequently disadvantaged in SD, because they depend on armory and medistation, which in addition to being two different structures, in some cases could not be reconstructed.
It would have been nice if the armory and medistantion were a unique structure, more resistant and with a higher cost.
For build points, I think about creating sub-build points. Build points would be those available per reactor / overmind, the sub-build points those generated by drill / leech, which perhaps towards the end of the match self-destruct.
cu-kai wrote:
The current popular server on Tremulous, Der Bunker, allows the human team to rebuild the armoury, medistation and defence computer after SD has passed, so long as they had one before SD started. We find that this works quite well.
Same goes for the alien team and their booster.
Marietto wrote:cu-kai wrote:
The current popular server on Tremulous, Der Bunker, allows the human team to rebuild the armoury, medistation and defence computer after SD has passed, so long as they had one before SD started. We find that this works quite well.
Same goes for the alien team and their booster.
plus the waiting to recover all the build points to rebuild them, while the aliens have one structure, with fewer build points.
Marietto wrote:
I don't know in off topic, have you noticed that if you build a drill and a nearby leech, they decrease the bp capacity? (not 2 drill/leech)
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