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Sounds for Unvanquished
Posted: Tue Apr 17, 2012 3:41 am UTC
by FisherP
I made some sounds for 1.2 which some of you might remember. Since the links and svn for the 1.2 sounds seem to be broken now I'll post up the links to the sounds here. Use them as you like where you like under the terms of the licensing.
The license for each of the sounds are found in the contents of the file SoundList.txt in the attached pk3's
If there are some of these sounds that need additional work then let me know.
http://dl.dropbox.com/u/6066476/fpsound-ambient-0.0.2.pk3
http://dl.dropbox.com/u/6066476/fpsound-build-acidtube-0.0.3.pk3
http://dl.dropbox.com/u/6066476/fpsound-build-alien-0.0.1.pk3
http://dl.dropbox.com/u/6066476/fpsound-build-barricade-0.0.0.pk3
http://dl.dropbox.com/u/6066476/fpsound-build-booster-0.0.0.pk3
Re: Sounds for Unvanquished
Posted: Tue Jun 26, 2012 6:59 am UTC
by FisherP
Has anyone thought about using the tremulous 1.2 sounds
http://projects.mercenariesguild.net/pr ... repository
Re: Sounds for Unvanquished
Posted: Tue Jun 26, 2012 10:31 am UTC
by Ishq
Yes, after we've thoroughly checked the quality and appropriateness of the sounds. Some (to put it lightly) sounds are horribly inappropriate for their selected use. It is a good starting point.
Re: Sounds for Unvanquished
Posted: Wed Jun 27, 2012 1:03 am UTC
by FisherP
Cool, then, what's required is a list of outstanding sounds.
Re: Sounds for Unvanquished
Posted: Wed Jun 27, 2012 4:18 am UTC
by Ishq
All of them. Sounds are a portion of our project that haven't received much attention. We have vsays and an intro song, and that is it.
Re: Sounds for Unvanquished
Posted: Wed Jun 27, 2012 10:10 am UTC
by ViruS
I hope you don't use the retarded 1.2 battlesuit 'cmon' sound.
Re: Sounds for Unvanquished
Posted: Wed Jun 27, 2012 12:34 pm UTC
by Asvarox
The 'C'mon!' sounds are second (third in case we're counting hovel in) the most sacred things in Tremulous
Re: Sounds for Unvanquished
Posted: Wed Jun 27, 2012 11:41 pm UTC
by FisherP
Ishq wrote:All of them. Sounds are a portion of our project that haven't received much attention. We have vsays and an intro song, and that is it.
Certainly someone on the team should go through those sounds and deem them acceptable or not. Then work out which ones are left
Re: Sounds for Unvanquished
Posted: Thu Jun 28, 2012 1:18 am UTC
by Ishq
Yes, good point. I'll set up a formal system for sounds that are fine and those that need to be replaced from the SVN repository to allow those who wish to contribute a starting point. I'll have it up in a few days after we release Alpha 5.
Re: Sounds for Unvanquished
Posted: Thu Jun 28, 2012 12:01 pm UTC
by JOURNEYMAN
I hope the granger sounds are not changed.