new human animations

Talk about anything related to Unvanquished.
User avatar
velociostrich
Dragoon
Posts: 318
Joined: Thu Mar 08, 2012 6:24 pm UTC

Re: new human animations

Post by velociostrich »

jm82792 wrote:

I feel for you guys. I spent like 2 hours ripping my hair getting the turret to correctly export. I in the end have concluded what is standard for Blender will not easily work for exportation to the engine; without some finagling, force, and frustration.
However, once things are clarified, and we know what not to do then perhaps things will have far less surprises and mysteries.

Have you read the exporting guide I wrote? Is there anything that is lacking from there? (I'm sure there is).

jm82792
Animator
Posts: 35
Joined: Sun Jul 15, 2012 3:25 am UTC

Re: new human animations

Post by jm82792 »

I fixed/got it working a few weeks ago, I'm not sure how :)

User avatar
gavlig
Animator
Posts: 518
Joined: Wed Mar 14, 2012 1:20 pm UTC

Re: new human animations

Post by gavlig »

NEW FRESH Human death animation: http://i.imgur.com/u3wxQ.png

User avatar
ViruS
Granger
Posts: 1020
Joined: Sun Mar 11, 2012 4:24 am UTC
Location: Antartica - West Australian Post shore
Contact:

Re: new human animations

Post by ViruS »

U sure that's a death? Looks like he's depressed.

ImageImageYou[TubeImage

User avatar
gavlig
Animator
Posts: 518
Joined: Wed Mar 14, 2012 1:20 pm UTC

Re: new human animations

Post by gavlig »

Well, it looked like death to me yesterday. Anything particular you want me to fix/change?

User avatar
KenuR
Tyrant
Posts: 369
Joined: Thu Mar 15, 2012 1:54 pm UTC

Re: new human animations

Post by KenuR »

Here's the video for anyone interested: http://www.youtube.com/watch?v=zq9zHmsn ... ture=g-u-u
Don't you ultimately want to replace the death animations with rag-doll physics?

User avatar
Asvarox
Mantis
Posts: 104
Joined: Mon Mar 19, 2012 11:59 am UTC

Re: new human animations

Post by Asvarox »

Why no rag-dolls >:( The moment when he lays on his head and turning on his side, that looks kinda weir. I think it's a bit too long, too

User avatar
ViruS
Granger
Posts: 1020
Joined: Sun Mar 11, 2012 4:24 am UTC
Location: Antartica - West Australian Post shore
Contact:

Re: new human animations

Post by ViruS »

He's always like standing.. fall.
In tremulous its like 'fly, fall head first'
or 'moving forward;fall face front'
or 'moving backwards;fallback'

ImageImageYou[TubeImage

User avatar
gavlig
Animator
Posts: 518
Joined: Wed Mar 14, 2012 1:20 pm UTC

Re: new human animations

Post by gavlig »

@ViruS: I didn't get your point. Do you want me to create a new animation or to fix current? In tremulous, IIRC, there was only one death animation and human always falls down head first, right. I just made it a little bit more dramatic :)
@all: I can make it shorter - without standing on one knee. Or make a new one, if you guys don't like this at all. Just give me some feedback so i could understand what would you like to see.

User avatar
gavlig
Animator
Posts: 518
Joined: Wed Mar 14, 2012 1:20 pm UTC

Re: new human animations

Post by gavlig »

@Kenur: thanks for posting that link :) It was 4:37am and i was sure that i posted link to youtube, not to imgur...

Post Reply