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Testing the 0.52 Release Candidate

Posted: Mon Apr 12, 2021 10:49 am UTC
by illwieckz
Hello there, the second (now sixth) release candidate of 0.52 is out, this time it's fully usable for non-developpers (no need to build the engine oneself). :bsuit:

:bomb: BEWARE ! :bomb:
The binds you can set in 0.52 are not compatible with 0.51, so once you've played the 0.52 release candidate you may experience problems when playing regular 0.51 games.

There is two things you can do (only one of them is needed):

  1. backup your config/keybindings.cfg file (from your user directory) before running that release candidate, and restore it after.
  2. Use a temporary home path, if you know how to run the game by command line, you can run it this way:

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./daemon -homepath tempunvhome

You can then delete the tempunvhome folder after that.

Here is the link to download the release candidate build:



Don't forget that you have to extract by hand the folder containing the engine for your system (like windows-amd64.zip) and the content of it must be placed next to the pkg/ folder in a way it looks like this:

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pkg/
daemon.exe

Let's try this build together, a server running the RC is hosted, you'll find it obviously named “0.52 RELEASE CANDIDATE 6” in the server browser.

Please report issues on our issue tracker. :grenade:

Let's make the 0.52 release a good one!

:advgranger: :beer: :granger:

Re: Testing the 0.52 Release Candidate

Posted: Sun Apr 18, 2021 7:16 pm UTC
by illwieckz
The 0.52 RC3 is available, and running on the server! :advgranger: :dev: :bsuit:

The first post was updated accordingly.

Re: Testing the 0.52 Release Candidate

Posted: Mon Apr 19, 2021 9:37 am UTC
by Marietto
Maybe if could try it on a server with lower latency ... it would be better.. :bugeyes:
Interesting the new lasgun, but I would have surprised myself in a new version of the chaingun.

Re: Testing the 0.52 Release Candidate

Posted: Wed Apr 21, 2021 7:34 pm UTC
by illwieckz
The 0.52 RC4 is available (US, EU), and running on the server! :advgranger: :dev: :bsuit:

The first post was updated accordingly.

Re: Testing the 0.52 Release Candidate

Posted: Wed Apr 21, 2021 7:37 pm UTC
by illwieckz
Marietto wrote:Maybe if could try it on a server with lower latency ... it would be better.. :bugeyes:

Yes, our primary server is hosted in the US.

Interesting the new lasgun, but I would have surprised myself in a new version of the chaingun.

We have a new model for the heavy machine gun, but didn't found time to work on getting it in game unfortunately.

Thank you for your feedback there and on other posts. :thumbup:

Re: Testing the 0.52 Release Candidate

Posted: Sun Apr 25, 2021 3:38 pm UTC
by illwieckz
The 0.52 RC5 is available (US, EU), and running on the server! :advgranger: :dev: :bsuit:

The first post was updated accordingly.

Re: Testing the 0.52 Release Candidate

Posted: Sun Apr 25, 2021 11:28 pm UTC
by poVoq
Seems to work fine here on Manjaro Linux running on an Intel GPU.
Lasgun model is a bit glitchy and becomes invisible from time to time.

Re: Testing the 0.52 Release Candidate

Posted: Sun Apr 25, 2021 11:46 pm UTC
by illwieckz
poVoq wrote:Seems to work fine here on Manjaro Linux running on an Intel GPU.


Hello @poVoq, nice to see you around! :smile: :bsuit:

Out of curiosity, is your GPU listed there? wiki:GPU compatibility matrix :smile:

poVoq wrote:Lasgun model is a bit glitchy and becomes invisible from time to time.


You probably mean the pulse rifle, yeah we know… unfortunately we have not found a fix for this yet…

Re: Testing the 0.52 Release Candidate

Posted: Tue Apr 27, 2021 7:58 am UTC
by Marietto
When release the next version to be tested, you can specify what you have changed / added, in order to orient us on what we need to focus on during the test? Thanks :dev:

Re: Testing the 0.52 Release Candidate

Posted: Wed Apr 28, 2021 7:27 pm UTC
by illwieckz
The 0.52 RC6 is available (US, EU), and running on the server! :advgranger: :dev: :bsuit:

The first post was updated accordingly.

Basically, the big change is the pulse rifle disappearing bug being fixed… YES!

The OpenAL log spam on Linux is expected to be fixed (it was planned for RC5 but I when building RC5 I mistakenly built the commit before the fix).

This release candidate does not rely on 0.51 packages at all, previous RC were distributed as 0.51 packages plus delta changes. The risk is that it may be possible files mistakenly deleted or renamed in 0.52 were still loaded from 0.51 packages, hiding the problem. So, what you may do is to roam around, use this or that weapon, and see if everything is there as expected.

Because 0.51 is now more than two years old, and because 0.52 will be a huge step, we decided to do a complete repackaging that does not rely on previously built packages.

This RC6 was built from master branch, because between RC5 and RC6 we merged the 0.52.0 branch into master and bumped versions strings. So this build already advertises itself as a 0.52, and you may expect the 0.52.0 release to be the same as RC6 or this plus very minor changes.