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Here are some things I hope we can acheive in 0.52.0

Posted: Sun Jan 03, 2021 12:10 pm UTC
by Derek
1. Easier Public server hosting - add join by I.P.
2. Fix Spectating (for tournaments etc.)
3.add missions/story lines
4. get more audience
5. more voice ques/quips (I can do voice acting)
6. enable passworded lobbies to work

Re: Here are some things I hope we can acheive in 0.52.0

Posted: Sun Jan 03, 2021 7:04 pm UTC
by killing time
1. You can join by IP using the in-game console:

Code: Select all

/connect 1.2.3.4


Also, if you install using the Windows or Linux updater, it creates a protocol association which allows you to open URLs of the form unv://1.2.3.4 in a browser, which can be seen in action at https://unvanquished.net/servers.

2. What do you mean, what's wrong with spectating?

6. The server password implementation is admittedly kind of dumb (for example entering the password stores it a cvar, which can then by read by any other servers you connect to), but it is at least possible to use now.

Re: Here are some things I hope we can acheive in 0.52.0

Posted: Thu Jan 07, 2021 2:51 pm UTC
by Derek
Turning on the chase cam is the issue

https://wiki.unvanquished.net/wiki/Spectating

I made a wiki post on making keybinds for it so it's not much.

could you elaborate more on the password part

Re: Here are some things I hope we can acheive in 0.52.0

Posted: Thu Jan 07, 2021 11:21 pm UTC
by killing time
The command for toggling first-person follow / chase follow / free-float is 0.51.1 is +button2. There is no bind menu entry for it.
In 0.52 the command will be something else, I forget what, but there will be a bind menu entry for it.

A server owner can require a password for all players by setting g_needpass to 1 and g_password to the password.
A server owner can have some password-protected slots while leaving others open by setting sv_privatePassword and <some other cvar that controls the number of private slots>.
In either case, the user must set the `password` cvar to get in.