Soft particles not fixed.

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lamefun
Tyrant
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Joined: Mon Jun 04, 2012 10:29 am UTC

Soft particles not fixed.

Post by lamefun »

"For our renderer, we now have auto-softening for all sprites, so that all particles now take advantage of the soft particle feature without having to explicitly call it."

This is not fixed.

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Look esp. at Lucifer explosion, the fire looks soft, but smoke and shockwave disortion doesn't (look at how it intersects the wall at far right).

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Viech
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Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: Soft particles not fixed.

Post by Viech »

It's possible that the release post considered the content of the sprites branch that was merged in the release to include auto softening while it was really about something different. gimhael?

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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Viech
Project Head
Posts: 2139
Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: Soft particles not fixed.

Post by Viech »

gimhael wrote:

the autosoftening modulates the alpha channel, maybe the shaders in question don't use it (e.g. blendFunc add doesn't use alpha)

Thanks for the report, we'll have to look into this.

Made an issue for it.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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