As of this coming release, we'll be adding in the IQM format. This is the Inter-Quake Model format by Lee Salzman, and it offers us several advantages over the aging MD5 format that we've been using for all of our new models. Of course, while MD5 itself is superior to MD3, namely by allowing for skeletal animation, it is very old and is not particularly well-supported by most 3D modeling programs, which gives us severe migraines every time we try to export things. In contrast, we get the following from IQM:
- Better exporter support in programs like Blender, Max and Maya.
- New features for animators like bone scaling.
- Improved maintenance of the format, considering it's still developed.
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