libRocket

Talk about anything related to Unvanquished.
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Viech
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Re: libRocket

Postby Viech » Fri Nov 29, 2013 3:26 pm UTC

ViruS, I'm heavily in favor of this specific type of pie menu. It's probably the only one that is fast enough to compete with binds.
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ViruS
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Re: libRocket

Postby ViruS » Sat Nov 30, 2013 12:13 pm UTC

Viech wrote:ViruS, I'm heavily in favor of this specific type of pie menu. It's probably the only one that is fast enough to compete with binds.

The type I showed is quicker in my opinion, because all you have to do is hold the buy button, hover over the weapon, let go, and done!

But the one I heard about from the early attempts ishq had made seems that you're still in a menu in which you have to click cancel to exit it. If you accidentally press the evolve button as aliens in mid-battle, with the method I just suggested, you won't get stuck in the evolve menu as it'll only blink, provided that you didn't move the mouse while pressing it (in which you could evolve instantly)
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Viech
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Re: libRocket

Postby Viech » Sat Nov 30, 2013 8:53 pm UTC

I agreed with you ViruS.
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Pazu
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Re: libRocket

Postby Pazu » Sat Nov 30, 2013 11:54 pm UTC

They're not mutually exclusive, though, are they? The "button and mouse"-type menu can work with Rocket?
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Ishq
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Re: libRocket

Postby Ishq » Sun Dec 01, 2013 6:50 am UTC

While this will likely be the default menu shipped in Unvanquished, you can always make your trem style menus, or any other menus you care to make in your own HUDs.

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