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Re: Our new jetpack

Posted: Tue Nov 12, 2013 4:03 am UTC
by Viech
Elmo wrote:

The alien team has always and will always hate jet packs. If this new jetpack shows signs of being overused and overpowered would you consider starting with a slower moving jetpack when its first unlocked, then as confidence grows a permanent improvement to the jetpack so the game has more time to progress before the humans can easily achieve air dominance.
But I suppose the flying alien is a check for that. Just an idea.

Reducing combat use of the jetpack is as easy as increasing on-hit disable time (currently just 600 ms), increasing minimum fuel required to start from a jump (20%) or if that still doesn't help, change fuel usage and/or regeneration to decrease the maximum air to ground ratio even further. I don't think it's necessary to complicate the ruleset by making the jetpack change over time.


Re: Our new jetpack

Posted: Sun Dec 15, 2013 9:58 pm UTC
by james2841

add different types of jetpacks in different stages like an fast but small fuel capacity then the normal one and a slow but large fuel capacity and something like this would be nice Image


Re: Our new jetpack

Posted: Mon Dec 30, 2013 4:45 am UTC
by arf

Gotta say I'm really loving the new jetpack. Adds a whole new level of action to the painsaw.
Previously I was just buying it to waste creds / be a moron.

Now about those battery packs...
:thumbup:


Re: Our new jetpack

Posted: Mon Apr 19, 2021 9:47 am UTC
by Marietto

My opinion, the jetpack shouldn't lose fuel when attacked by an alien, for the other it's perfect.


Re: Our new jetpack

Posted: Wed Apr 21, 2021 7:05 pm UTC
by illwieckz

Hitting a flying jetpack with a dragoon barb requires reward. :grin:


Re: Our new jetpack

Posted: Sat Nov 05, 2022 8:46 am UTC
by PhantomFang

hi!
I find for lower level players it's way too hard, they get stuck in place... so I think from Marauder :marauder: when the Marauder :marauder:, ADV marauder :advmarauder:, Dragoon :dragoon:, ADV Dragoon :advdragoon: and Tyrants :tyrant: attack you don't lose not that a quarter of the fuel after it's just my point of view, the point of view of a person who is not yet very strong.


Re: Our new jetpack

Posted: Sun Nov 06, 2022 10:06 am UTC
by PhantomFang

Hi!

Have you tried to defend a base as alien against a jetpack user?

yes of course! and several times... But I find that by seeing the capacity of the weapons, the time of use of the jetpack and other criteria: it would be more logical to do that, Afterwards it is necessary to even with the others but it would be more logical moreover a tyrant is big and has a lot of Life, a mantis can jump on the walls and an adv Mantis can electrocute you... So I think with that...