What has been tested?
Pretty much a vanilla Alpha 30 build.
Average over 7 matches
Average over the last 115 matches (analysed games since 2014-01-18)
- Beacons made Thunder (our biggest map) much easier to navigate and we had the first human win ever to be reported on that map! Previously, I assume humans mostly got lost while aliens could spread a small empire over the map…
- Human bases (still) seem too strong in many scenarious. Among things subject to fine-tuning (turret effectiveness, power supply) I blame the low number of area of effect and ranged attacks at the aliens' disposal as well as the resulting lack of synergy between different classes: Advanced dragoons snipe one structure at a time with or without support, advanced maurauders only profit from other advanced marauders with a similiar strategy, etc.
- Beacons aren't 100% done, small things might change about them. I'm especially looking forward to removing the current human radar and alien sense and creating new mechanics powered by beacons.
- I'm still kind of waiting for CBSE to be available in the gamelogic but I'm afraid I'll have to start diversifying alien (anti-base) attacks before it ships. This means you might be seeing some ranged/AoE attack on the mantis and/or tyrant soon.