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Translating error/warning messages
Posted: Thu Jun 21, 2012 11:15 am UTC
by Asvarox
There are many strings like this one:
WARNING: unsent fragments (not supposed to happen!)\n
And I'm not sure if/how these should be translated as if they were indeed translated, it'd enlonger the troubleshooting.
I was thinking about doing something like that:
TRANSLATED MESSAGE [ENGLISH MESSAGE]
for example
UWAGA: niewysłane fragmenty (nie powinno się zdarzyć!) [unsent fragments (not supposed to happen!)]
But since I believe all the translations should follow same solution I thought I'd ask first, or maybe someone will come up with something better.
E: another 2 questions, there are some strings with some weird characters:
http://www.unvanquished.net/translate/p ... ?unit=3833 (I'm talking about that red wavy underline).
What do we do with these?
Also, what does "bailing" mean, in that context?
can't load sound module - bailing\n
Re: Translating error/warning messages
Posted: Thu Jun 21, 2012 4:44 pm UTC
by Anomalous
Some strings (debugging, reporting some kinds of problem) probably shouldn't be translated.
Some strings have two spaces after punctuation at the end of a sentence. It looks like Pootle is complaining about that.
“Bailing [out]”: abandoning; giving up.
Re: Translating error/warning messages
Posted: Thu Jun 21, 2012 7:40 pm UTC
by Ishq
If you see messages that you don't think should be translated, just point them out and I will remove them from the template. Also, I'll look into the error.
Re: Translating error/warning messages
Posted: Thu Jun 21, 2012 10:42 pm UTC
by GPF
Anomalous wrote:
“Bailing [out]”: abandoning; giving up.
Thanks, had some trouble with that one too.
Can you help me with: "Three keys down for a button!\n"
I think it means that 3 keys are needed to get a button. What kind of keys (lock or keyboard) and what kind of button ?
Edit: also help needed with 'Delta' in: Delta from invalid frame (not supposed to happen!).\n ... what is a Delta ?
Re: Translating error/warning messages
Posted: Thu Jun 21, 2012 11:37 pm UTC
by GPF
Ishq wrote:If you see messages that you don't think should be translated, just point them out and I will remove them from the template.
Probably this one:
553 netField_t playerStateFields[] = {\n
Re: Translating error/warning messages
Posted: Fri Jun 22, 2012 7:47 am UTC
by Ishq
@GPF, yeah. People probably don't care to see that translated in their own language.
@Asvarox: Awesome job so far with the translation.
Re: Translating error/warning messages
Posted: Fri Jun 22, 2012 7:31 pm UTC
by Asvarox
Thanks, translating menus doesn't take really long, most are one-word strings. Though it indeed does look awesome.
Anyway while translating them I came across these strings that I believe are actually cvars. Not sure if I catchted them all:
http://www.unvanquished.net/translate/p ... ?unit=6033
http://www.unvanquished.net/translate/p ... ?unit=6030
http://www.unvanquished.net/translate/p ... ?unit=6023
http://www.unvanquished.net/translate/p ... ?unit=6018
http://www.unvanquished.net/translate/p ... ?unit=6011
http://www.unvanquished.net/translate/p ... ?unit=5819
http://www.unvanquished.net/translate/p ... ?unit=5794
http://www.unvanquished.net/translate/p ... ?unit=5742
http://www.unvanquished.net/translate/p ... ?unit=5666
Also, little thing I noticed while translating System Options, I think all those particles options (Particle Physics, Fading and like two or three more options) could be replaced with just Particle Quality, 99% of people won't have a single clue what these options do, and the rest will probably just use console anyway.
Re: Translating error/warning messages
Posted: Fri Jun 22, 2012 9:00 pm UTC
by Anomalous
Cvars and commands. They definitely should not be translated.
Re: Translating error/warning messages
Posted: Fri Jun 22, 2012 9:43 pm UTC
by Anomalous
GPF wrote:Can you help me with: "Three keys down for a button!\n"
I think it means that 3 keys are needed to get a button. What kind of keys (lock or keyboard) and what kind of button ?
I think that it's not expecting three keys to be pressed.
Edit: also help needed with 'Delta' in: Delta from invalid frame (not supposed to happen!).\n ... what is a Delta ?
δ; small change. Mathematical term.
Re: Translating error/warning messages
Posted: Sat Jun 23, 2012 8:46 pm UTC
by Asvarox