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Development Game [ 2014-03-16 ]

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Viech
Project Head
Posts: 2137
Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Development Game [ 2014-03-16 ]

Postby Viech » Sun Mar 16, 2014 11:45 pm UTC

Screenshots

Image

What has been tested?

  • Battery pack removed
  • Made the radar a back pack
  • Dretch health 35 → 30
  • Mantis health 80 → 75
  • Increased mantis pounce cooldown
  • Forlorn Alpha 6
  • Perseus

Statistics

Individual Matches

Gallery

Average

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Average over the last 45 matches (2014-01-18 to 2014-03-16)

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Analysis

EmperorJack got some feedback to base further development on Forlorn off. The battery pack removal was so smooth it nearly went unnoticed. Let's see if we can sneak in flying Tyrants next release.

Request for comment

Tell EmperorJack how you experienced different situations during the Forlorn matches. Provide more screenshots if you made some.

What's next?

NaCl is going into a release soon, so we'll postpone bigger scale gamelogic changes. After that we'll be pushing to get the rocket pod ingame, potentially with a placeholder model. As soon as there's a variance of humann defense structures to begin with, we will try to diversify alien attacks.
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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