Page 1 of 1

Development Game [ 2013-09-29 ]

Posted: Sun Sep 29, 2013 9:50 pm UTC
by Viech

What has been tested?

Nothing new, apart from moving unlockable thresholds around a bit:

  • Hive: 200 → 150

  • Tesla: 200 → 150

  • Advanced Dretch: 0 → 50

  • Advanced Basilisk: 100 → 50

  • Dragoon: 0 → 50

  • Advanced Dragoon: 100 → 150

  • Battery Pack: 0 → 50

  • Grenade: 100 → 150

  • Helmet: 100 → 75

  • Flame Thrower: 100 → 125

  • Pulse Rifle: 100 → 125

  • Painsaw: 0 → 50

Statistics

Individual Matches

Link

Average

Image

Average of the last two development games

Image

Analysis

We didn't have the instability issues I outlined after last week's games. While the changes to the unlockable thresholds were made with those in mind, the fact that it worked this time could also be mere coincidence.

Ishq noted that it's still too easy to sneak-kill an undefended base. Reworking base attack warnings went higher on my schedule.

Request for feedback

Nothing specific this time. You are still invited to send me proposals for item thresholds.

What's next?

The same as last week. I'm currently on hold since I gotta learn for a test. Ishq is still working on the flying alien, we might see an early version of it in one of the next dev games.


Re: Development Game [ 2013-09-29 ]

Posted: Tue Oct 08, 2013 4:11 pm UTC
by Razzee

Please, increase Tyrant's HP to 500, as in Tremulous. He's too weak now. :(


Re: Development Game [ 2013-09-29 ]

Posted: Tue Oct 08, 2013 5:23 pm UTC
by kharnov

The tyrant never had 500 health in Tremulous. Maybe in a mod, but not in the regular game.