Nothing new, apart from moving unlockable thresholds around a bit:
- Hive: 200 → 150
- Tesla: 200 → 150
- Advanced Dretch: 0 → 50
- Advanced Basilisk: 100 → 50
- Dragoon: 0 → 50
- Advanced Dragoon: 100 → 150
- Battery Pack: 0 → 50
- Grenade: 100 → 150
- Helmet: 100 → 75
- Flame Thrower: 100 → 125
- Pulse Rifle: 100 → 125
- Painsaw: 0 → 50
Statistics
Individual Matches
Link
Average

Average of the last two development games

Analysis
We didn't have the instability issues I outlined after last week's games. While the changes to the unlockable thresholds were made with those in mind, the fact that it worked this time could also be mere coincidence.
Ishq noted that it's still too easy to sneak-kill an undefended base. Reworking base attack warnings went higher on my schedule.
Request for feedback
Nothing specific this time. You are still invited to send me proposals for item thresholds.
What's next?
The same as last week. I'm currently on hold since I gotta learn for a test. Ishq is still working on the flying alien, we might see an early version of it in one of the next dev games.