Fortification

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Matth
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Fortification

Post by Matth »

Image

Fortification
Arena-style map in the desert.

Changelog:

Code: Select all

version 1.1 / 12022017:
-navMeshes added (thanks to illwieckz)
-geometry enhanced
-shader & gfx  updates

version 1.0 / 04022017:
-initial release

Download:
v1.1: [ http://81.169.233.199/map-fortification_1.1.pk3 ]
v1.0: [ http://81.169.233.199/map-fortification_1.0.pk3 ]

Screenshots:
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Have fun :)

Last edited by Matth on Sun Feb 12, 2017 2:56 am UTC, edited 1 time in total.
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illwieckz
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Re: Fortification

Post by illwieckz »

Hey @Matth, sorry I missed your message, that's a navmesh package here. :wink:

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Viech
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Re: Fortification

Post by Viech »

I love the layout of this one! :thumbup:

Pipe shafts could use a little more detail, like actual pipes in front of the texture.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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Tom
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Re: Fortification

Post by Tom »

Nice :wink:

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Matth
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Re: Fortification

Post by Matth »

@illwieckz: added, thank you once more :smile:
@Tom, Viech : Thank you. Yes, i forgot that Unvanquished can handle more polygons :) .

wip:
Image

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illwieckz
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Re: Fortification

Post by illwieckz »

About the map itself, I treally like these kinds of structures:

It's still have to be explored gameplay wise, but just about the design itself, I like it a lot. Please no more pipe-room-pipe-block maps ! :yawn:
This is highly refreshing ! And very interesting ! :thumbup: :thumbup: :thumbup:

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Oh, and on the gameplay side, I like the fact the layout follows a central symmetry:

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Do you have some news about Stahl improvements ? :bsuit:

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Matth
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Re: Fortification

Post by Matth »

Map updated, see first post. :wink:

illwieckz wrote:

About the map itself, I treally like these kinds of structures:

It's still have to be explored gameplay wise, but just about the design itself, I like it a lot. Please no more pipe-room-pipe-block maps ! :yawn:
This is highly refreshing ! And very interesting ! :thumbup: :thumbup: :thumbup:
Do you have some news about Stahl improvements ? :bsuit:

@illwieckz: Thanks :smile: :beer: , sorry to say but i didn't work on 'stahl' for a long time.. :yawn:

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illwieckz
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Re: Fortification

Post by illwieckz »

This map is a rocket pod heaven! :grin:

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And a nice place for snipers! :cool:

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Well, I think this map would be awesome with a flying alien, if we add to the flying alien a mechanism to dodge rockets in air (like a detector saying the rocket is close enough to dodge it with a special movement). :drool:

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illwieckz
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Re: Fortification

Post by illwieckz »

Oh @Matth we cross-posted, I'm looking to that update right now. :wink:

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illwieckz
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Re: Fortification

Post by illwieckz »

@Matth It's very bright, I guess it's to make a dazzle effect?

Can you try this other colorgrade (gimp curves) ?

I remind you you can test colorgrades without having to modify your map using the testcgrade command: Tutorials/Colour Grading: Testing in-game.

Some before/after screenshots:

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