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Fortification

Posted: Sat Feb 04, 2017 11:43 pm UTC
by Matth

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Fortification
Arena-style map in the desert.

Changelog:

Code: Select all

version 1.1 / 12022017:
-navMeshes added (thanks to illwieckz)
-geometry enhanced
-shader & gfx  updates

version 1.0 / 04022017:
-initial release

Download:
v1.1: [ http://81.169.233.199/map-fortification_1.1.pk3 ]
v1.0: [ http://81.169.233.199/map-fortification_1.0.pk3 ]

Screenshots:
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Have fun :)


Re: Fortification

Posted: Sun Feb 05, 2017 3:54 am UTC
by illwieckz

Hey @Matth, sorry I missed your message, that's a navmesh package here. :wink:


Re: Fortification

Posted: Sun Feb 05, 2017 1:39 pm UTC
by Viech

I love the layout of this one! :thumbup:

Pipe shafts could use a little more detail, like actual pipes in front of the texture.


Re: Fortification

Posted: Wed Feb 08, 2017 10:29 pm UTC
by Tom

Nice :wink:


Re: Fortification

Posted: Fri Feb 10, 2017 4:45 pm UTC
by Matth

@illwieckz: added, thank you once more :smile:
@Tom, Viech : Thank you. Yes, i forgot that Unvanquished can handle more polygons :) .

wip:
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Re: Fortification

Posted: Fri Feb 10, 2017 11:41 pm UTC
by illwieckz

About the map itself, I treally like these kinds of structures:

It's still have to be explored gameplay wise, but just about the design itself, I like it a lot. Please no more pipe-room-pipe-block maps ! :yawn:
This is highly refreshing ! And very interesting ! :thumbup: :thumbup: :thumbup:

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Oh, and on the gameplay side, I like the fact the layout follows a central symmetry:

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Do you have some news about Stahl improvements ? :bsuit:


Re: Fortification

Posted: Sun Feb 12, 2017 2:59 am UTC
by Matth

Map updated, see first post. :wink:

illwieckz wrote:

About the map itself, I treally like these kinds of structures:

It's still have to be explored gameplay wise, but just about the design itself, I like it a lot. Please no more pipe-room-pipe-block maps ! :yawn:
This is highly refreshing ! And very interesting ! :thumbup: :thumbup: :thumbup:
Do you have some news about Stahl improvements ? :bsuit:

@illwieckz: Thanks :smile: :beer: , sorry to say but i didn't work on 'stahl' for a long time.. :yawn:


Re: Fortification

Posted: Sun Feb 12, 2017 3:00 am UTC
by illwieckz

This map is a rocket pod heaven! :grin:

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And a nice place for snipers! :cool:

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Well, I think this map would be awesome with a flying alien, if we add to the flying alien a mechanism to dodge rockets in air (like a detector saying the rocket is close enough to dodge it with a special movement). :drool:


Re: Fortification

Posted: Sun Feb 12, 2017 3:02 am UTC
by illwieckz

Oh @Matth we cross-posted, I'm looking to that update right now. :wink:


Re: Fortification

Posted: Sun Feb 12, 2017 4:06 am UTC
by illwieckz

@Matth It's very bright, I guess it's to make a dazzle effect?

Can you try this other colorgrade (gimp curves) ?

I remind you you can test colorgrades without having to modify your map using the testcgrade command: Tutorials/Colour Grading: Testing in-game.

Some before/after screenshots:

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