Death's GFX Work

Discuss whatever you'd like!
User avatar
DeathReaper
Dretch
Posts: 50
Joined: Fri Jul 05, 2013 11:12 pm UTC
Location: Arizona
Contact:

Death's GFX Work

Post by DeathReaper »

K guys this was bound to happen sooner or later...

Here's what i've made this morning (note that im insanely tired)

Image (use if you wish)

Image (name and clan logo added)

Thoughts/Opinions? I wont take to much personal ;P

Image Image

User avatar
DeathReaper
Dretch
Posts: 50
Joined: Fri Jul 05, 2013 11:12 pm UTC
Location: Arizona
Contact:

Re: Death's GFX Work

Post by DeathReaper »

Todays a slow day! Here's 2 more ...

Image

Image

Image Image

User avatar
Viech
Project Head
Posts: 2139
Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: Death's GFX Work

Post by Viech »

I like banner number two. I'd try moving the Unvanquished text a bit up and a tad to the left to show some more of the fire. Maybe a dretch jumping in the direction of the player could find its space in the left part of the banner. All in all this looks good enough to be used for advertising the game!

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

User avatar
DeathReaper
Dretch
Posts: 50
Joined: Fri Jul 05, 2013 11:12 pm UTC
Location: Arizona
Contact:

Re: Death's GFX Work

Post by DeathReaper »

Viech wrote:

I like banner number two. I'd try moving the Unvanquished text a bit up and a tad to the left to show some more of the fire. Maybe a dretch jumping in the direction of the player could find its space in the left part of the banner. All in all this looks good enough to be used for advertising the game!

Well i dunno if its that good but i definitely love the compliment! <3

I tried doing your ideas.. hopefully they look better, i like the added Dretch it gives a little more flavor to the picture :D

Image

Just finished this one.. Image

Image Image

User avatar
killing time
Programmer
Posts: 164
Joined: Wed Jul 04, 2012 7:55 am UTC

Re: Death's GFX Work

Post by killing time »

Is that a goon barb in his head? :granger:

User avatar
Viech
Project Head
Posts: 2139
Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: Death's GFX Work

Post by Viech »

Yeah, humans definitely need bucklers. :grin:

New layout looks good, if you fix the areas around the legs a bit it would be perfect! Would you like to release the source file under CC-BY-SA? I'm planning to print stickers and such when we hit Beta and maybe this can be of use.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

User avatar
StalKermit
Dragoon
Posts: 260
Joined: Wed Mar 07, 2012 6:05 am UTC

Re: Death's GFX Work

Post by StalKermit »

Pantheon sucks. GG.

User avatar
DeathReaper
Dretch
Posts: 50
Joined: Fri Jul 05, 2013 11:12 pm UTC
Location: Arizona
Contact:

Re: Death's GFX Work

Post by DeathReaper »

Viech wrote:

Yeah, humans definitely need bucklers. :grin:

New layout looks good, if you fix the areas around the legs a bit it would be perfect! Would you like to release the source file under CC-BY-SA? I'm planning to print stickers and such when we hit Beta and maybe this can be of use.

Hey that sounds awesome! I'd love to help out with that (:

Image

@StalKermit Pantheon yes, but what about Miss Fortune? c;

Image Image

User avatar
Ishq
Project Head
Posts: 1147
Joined: Tue Mar 06, 2012 8:32 pm UTC

Re: Death's GFX Work

Post by Ishq »

Need more anime gfx, ok.

User avatar
ViruS
Granger
Posts: 1020
Joined: Sun Mar 11, 2012 4:24 am UTC
Location: Antartica - West Australian Post shore
Contact:

Re: Death's GFX Work

Post by ViruS »

import some warsow models and engine features such as outlines

ImageImageYou[TubeImage

Post Reply