Sand and heavy aliens with pointy legs (Tyrants, Dragoons)

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lamefun
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Sand and heavy aliens with pointy legs (Tyrants, Dragoons)

Post by lamefun »

Their legs should sink in sand and they should move slower in it, dragoon pounce should be reduced too.

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kharnov
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Re: Sand and heavy aliens with pointy legs (Tyrants, Dragoons)

Post by kharnov »

:defcomp:

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seana11
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Re: Sand and heavy aliens with pointy legs (Tyrants, Dragoons)

Post by seana11 »

Isn't it interesting how almost no maps have sand in them?

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JOURNEYMAN
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Re: Sand and heavy aliens with pointy legs (Tyrants, Dragoons)

Post by JOURNEYMAN »

Hamunaptra has some sandy area. Also, alien's legs may be pointy, but they have many legs to distribute weight. But I see your point.

Grab reality by the balls and squeeeeze!

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seana11
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Re: Sand and heavy aliens with pointy legs (Tyrants, Dragoons)

Post by seana11 »

JOURNEYMAN wrote:

Hamunaptra has some sandy area. Also, alien's legs may be pointy, but they have many legs to distribute weight. But I see your point.

seana11 wrote:

Isn't it interesting how almost no maps have sand in them?

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Tom
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Re: Sand and heavy aliens with pointy legs (Tyrants, Dragoons)

Post by Tom »

I agree with freem.

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KenuR
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Re: Sand and heavy aliens with pointy legs (Tyrants, Dragoons)

Post by KenuR »

I bet if any of the maps had pools of jello scattered around in places, they wouldn't sink in it either. What the fuck are the devs thinking?

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kharnov
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Re: Sand and heavy aliens with pointy legs (Tyrants, Dragoons)

Post by kharnov »

I don't think different terrain types are necessarily a bad idea, but it's too much work considering that the vast majority of maps take place in areas with metal floors. Sometimes you just need to deal with abstraction.

I fully approve of a jello map, by the way.

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Viech
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Re: Sand and heavy aliens with pointy legs (Tyrants, Dragoons)

Post by Viech »

Give me a good looking set of sand and related textures and I'll make a relevant map. In fact, give me any set of good looking, free, ≥ (512 px)², normal and specular map inlcuding, sci fi compatible textures and I'll make you whatever map your sick brain imagines.

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Re: Sand and heavy aliens with pointy legs (Tyrants, Dragoons)

Post by ViruS »

I guess you can always code for a variable-thickness "water" brush that mappers can use (i.e. mapper sets friction to 49, acceleration to 50, max speed to 0.1, herp derp we have quicksand!)

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