Unvanquished cOlOrfOOl

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illwieckz
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Unvanquished cOlOrfOOl

Postby illwieckz » Thu Jul 16, 2015 6:49 am UTC

Just a crazy Lightmap experiment:

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Hey, the cmake branch was just merged, come drink with us!

:advgranger: :beer: :granger:
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Viech
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Re: Unvanquished cOlOrfOOl

Postby Viech » Thu Jul 16, 2015 1:16 pm UTC

Colorgrading or actual lightmap hacking?

(Actually, since recompiling Thunder would take Jack many days I suppose, we could try to hack the lightmap gamma. :tongue: )
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
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illwieckz
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Re: Unvanquished cOlOrfOOl

Postby illwieckz » Thu Jul 16, 2015 5:30 pm UTC

Just applying some fast and dirty color transformations to lightmaps. :smile:

“Fast and dirty” because even normal maps were transformed (but it can gives some funny effects too). Since official Unvanquished maps don't use embedded lightmaps, it can be achieved as an extra package without having to distribute modified bsp:

Just download mod-colorfool_55a75a85.pk3 and run ./daemon -set fs_extrapaks mod-colorfool, enjoy. :D

These changes are more interesting:

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Unlike the modifications to official Unvanquished maps, this modification of the old tremulous version of the Vega map implies the color transformation of embedded lightmaps inside a bsp. In fact these fancy color effects were just an experiment to prove I can change the lightmap inside a compiled BSP.

It means I'm able to fix the lighting of foreign maps without source. :thumbup:

→ my bsp_cutter tool is now able to import/export lightmaps from/to a precompiled bsp.

So, after having shot these pictures, I thought it would be fun to apply to similar transformations to Unvanquished's lightmaps, just for fun, but it's easier since I don't have to repack bsp files, it needs only to repack pk3 files.
Last edited by illwieckz on Thu Jul 16, 2015 5:41 pm UTC, edited 1 time in total.
kangz
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Re: Unvanquished cOlOrfOOl

Postby kangz » Thu Jul 16, 2015 5:35 pm UTC

That's pretty cool, it will allow us to port Tremulous maps much better!
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lamefun
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Re: Unvanquished cOlOrfOOl

Postby lamefun » Wed Sep 02, 2015 12:19 pm UTC

IMO these two are better than the current official lightmaps:

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Viech
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Re: Unvanquished cOlOrfOOl

Postby Viech » Tue Oct 20, 2015 6:40 pm UTC

Don't you dare hating on my innovative orange/blue contrast.
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
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Tom
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Re: Unvanquished cOlOrfOOl

Postby Tom » Tue Oct 20, 2015 10:26 pm UTC

Where will you be when the acid kicks in?






Sorry. :advgranger:

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