I think bleeding own structures should be helpful for aliens. I have this simple proposal: alien structures should work harder when bled a little, but work worse when bled a lot.
Bleeding alien structures
Re: Bleeding alien structures
Cruel lamefun! Why not a friendfly granger dance to improve the structures' motivation?
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
Re: Bleeding alien structures
Viech wrote:Cruel lamefun! Why not a friendfly granger dance to improve the structures' motivation?
Because video games influence people. Unvanquished should show that insects / reptiles are evil, or else people will go pick up snakes / spiders and get bitten.
Re: Bleeding alien structures
Friend granger is a turtle though. But I agree, you shouldn't pick up a tyrant for instance.
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction