0 Replies
7592 Views
Last post by illwieckz
Fri Mar 25, 2022 11:05 am UTC
Global Announcement SITE UPGRADE
Replies: 19
by
kharnov »
Wed Nov 04, 2015 7:53 pm UTC
» in
General Discussion
We are upgrading things across the site! Obviously the forum has been the first victim. Let us know what you think!
Thanks primarily to Kai from New...
19 Replies
31361 Views
Last post by illwieckz
Wed Aug 31, 2022 12:29 am UTC
Locked Global guidelines
by
kharnov »
Mon Aug 03, 2015 5:05 am UTC
» in
General Discussion
Hi, and welcome to the Unvanquished forum. I hope you enjoy your stay here.
Generally, we take a more laissez-faire approach to administrating the...
0 Replies
54918 Views
Last post by kharnov
Mon Aug 03, 2015 5:05 am UTC
0 Replies
669 Views
Last post by illwieckz
Sun May 06, 2018 3:18 pm UTC
Forlorn
Replies: 30
by
EmperorJack »
Sat Oct 19, 2013 10:31 am UTC
Hi all this thread is to post updates on a new map I plan on making called Forlorn. Please use this to post ideas and criticisms or any other general...
30 Replies
2867 Views
Last post by EmperorJack
Sat Mar 11, 2017 12:49 am UTC
Freeway (City Map)
Replies: 1
by
Supertanker »
Wed Jun 24, 2015 10:02 pm UTC
An urban map inspired by Deus Ex: Human Revolution.
Changelog (most recent first):
Alpha 1
Create main outdoor arena
Establish general...
1 Replies
504 Views
Last post by kharnov
Wed Jun 24, 2015 10:14 pm UTC
Mapeditor support & Radiant patching
Replies: 3
by
neumond »
Thu May 15, 2014 10:06 am UTC
Hello everyone! This is a list of what I'm planning to do with Radiant and our mapeditor-support repo:
1. Generate default_project.proj (that's...
3 Replies
673 Views
Last post by Viech
Tue Jun 03, 2014 5:00 pm UTC
Create a radiant entities.def
Replies: 3
by
Viech »
Mon Feb 24, 2014 2:23 pm UTC
We are in need of a clean, readable and up-to-date GTKRadiant/NetRadiant entity definition file that is worth maintaining. The currently available...
3 Replies
640 Views
Last post by Viech
Tue Jun 03, 2014 4:38 pm UTC
Poll In-editor-translucent caulk
Replies: 5
by
Viech »
Tue Apr 29, 2014 6:48 pm UTC
Before you vote, check out the translucent caulk shipped in the upcoming common shader package. Learn more here .
5 Replies
1546 Views
Last post by Viech
Mon Jun 02, 2014 7:03 pm UTC
Alpha 27 map upgrade
Replies: 6
by
Viech »
Tue Apr 08, 2014 12:33 am UTC
Hello fellow mappers! For the upcoming Alpha 27 release (on 2014-05-04), there's a bit of work to do for us. If your name is Emperorjack , Pevel or...
6 Replies
954 Views
Last post by Viech
Tue Apr 29, 2014 6:55 pm UTC
A small preview for Alpha 27
Replies: 1
by
Viech »
Tue Mar 25, 2014 2:25 am UTC
So I'm currently preparing the shared texture packages and a few other map upgrades. While most of this aims to improve performance, map size and...
1 Replies
1314 Views
Last post by Viech
Mon Apr 07, 2014 1:35 am UTC
Snow Station
Replies: 6
by
Supertanker »
Sat Oct 19, 2013 5:49 am UTC
Three Day is in quotes because it probably won't be only three days of work to get the first release out for playtesting, what with exams and such....
6 Replies
745 Views
Last post by Viech
Sun Oct 27, 2013 1:39 pm UTC
Yocto
by
Viech »
Thu Oct 10, 2013 2:35 pm UTC
Map has been released, put further feedback in the public release post .
0 Replies
424 Views
Last post by Viech
Thu Oct 10, 2013 2:35 pm UTC
Thunder
by
Viech »
Thu Oct 10, 2013 2:34 pm UTC
Map has been released, put further feedback in the public release post .
0 Replies
423 Views
Last post by Viech
Thu Oct 10, 2013 2:34 pm UTC
Plat23
by
Viech »
Thu Oct 10, 2013 2:34 pm UTC
Map has been released, put further feedback in the public release post .
0 Replies
421 Views
Last post by Viech
Thu Oct 10, 2013 2:34 pm UTC
Parpax
by
Viech »
Thu Oct 10, 2013 2:32 pm UTC
Map has been released, put further feedback in the public release post .
0 Replies
1181 Views
Last post by Viech
Thu Oct 10, 2013 2:32 pm UTC
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