Request new features or present your ideas.
0 Replies
488649 Views
Last post by illwieckz
Fri Mar 25, 2022 11:05 am UTC
Locked Guidelines for Ideas & Suggestions
Replies: 1
by
kharnov »
Mon Oct 19, 2015 10:04 pm UTC
Hi, and welcome to the Ideas & Suggestions sub-forum. This is where you post ideas regarding the game itself, although you can also post suggestions...
1 Replies
40277 Views
Last post by Viech
Thu Oct 22, 2015 10:53 am UTC
Locked Global guidelines
by
kharnov »
Mon Aug 03, 2015 5:05 am UTC
» in
General Discussion
Hi, and welcome to the Unvanquished forum. I hope you enjoy your stay here.
Generally, we take a more laissez-faire approach to administrating the...
0 Replies
523574 Views
Last post by kharnov
Mon Aug 03, 2015 5:05 am UTC
Marauder balls
Replies: 9
by
janev »
Thu Dec 06, 2012 10:56 am UTC
Carrying on the conversation from the marauder concept art thread, what say you to some epic marauder balls and bowling for some humans?
The...
9 Replies
9919 Views
Last post by velociostrich
Sat Dec 08, 2012 4:50 pm UTC
New and Old Models
Replies: 7
by
archzombie »
Fri Oct 19, 2012 3:06 am UTC
One of the main complains I, and some others, have with this is that the models are rather unsightly.
While this is a matter of opinion, an option...
7 Replies
9973 Views
Last post by Kynes
Fri Dec 07, 2012 10:43 pm UTC
In-game map
Replies: 6
by
TunaFish »
Sun Dec 02, 2012 6:29 pm UTC
I'm a newbie at this game and can't really find my way around on the map, Will a map be added to this game?
I suppose you'd get used to the maps...
6 Replies
6370 Views
Last post by velociostrich
Thu Dec 06, 2012 2:03 am UTC
Game Mode: Spike
Replies: 9
by
seana11 »
Sat Dec 01, 2012 3:38 pm UTC
I had a dream last night about unvanquished, and the players were doing a zombie-mode human vs. human gamemode of sorts. I asked what if was called,...
9 Replies
7572 Views
Last post by ViruS
Tue Dec 04, 2012 1:10 pm UTC
Difficulties in starting fresh?
Replies: 4
by
kharnov »
Wed Oct 31, 2012 7:53 pm UTC
I've merged two questions into one thread:
1.) How difficult should it be to recover from a setback (slippery slope)?
2.) How difficult should it be...
4 Replies
4900 Views
Last post by Ishq
Mon Dec 03, 2012 2:58 pm UTC
Head up on the flying alien
Replies: 4
by
RustyNaps »
Tue Oct 30, 2012 2:37 am UTC
I heard you guys were making a flying alien. Just a heads up with might imbalance the jet pack users. Since Dragoons can already pounce jump up on...
4 Replies
5371 Views
Last post by Chomps123
Sun Dec 02, 2012 5:43 am UTC
25 Replies
23225 Views
Last post by kharnov
Fri Nov 23, 2012 9:12 pm UTC
More realistic attack tracking for buildings
Replies: 3
by
Viech »
Wed Nov 21, 2012 11:36 am UTC
acid tubes can be target at corners where their acid can not hit you
I have the impression that buildings don't attack unless there's a clear line...
3 Replies
4241 Views
Last post by ViruS
Fri Nov 23, 2012 5:03 am UTC
How should buildings be constructed?
Replies: 16
by
Viech »
Sun Nov 18, 2012 3:58 pm UTC
How should buildings be constructed? Does building take time or do structures spawn instantly? Do you need to stay close to the structure being...
16 Replies
65327 Views
Last post by Viech
Thu Nov 22, 2012 9:14 pm UTC
Team similarities?
Replies: 6
by
kharnov »
Wed Oct 31, 2012 7:51 pm UTC
In what ways should the two teams be similar and dissimilar?
6 Replies
6805 Views
Last post by kharnov
Thu Nov 22, 2012 8:05 am UTC
Locked FAF (Frequently Asked-for Features)
Replies: 23
by
seana11 »
Thu Nov 08, 2012 9:22 pm UTC
In order to allow kharnov to keep his sanity, I'd like to make a list of asked-for features. Please check here for an answer before starting a topic....
23 Replies
20081 Views
Last post by kharnov
Thu Nov 22, 2012 7:46 am UTC
12 Replies
14849 Views
Last post by kharnov
Thu Nov 22, 2012 7:41 am UTC
7 Replies
8253 Views
Last post by kharnov
Thu Nov 22, 2012 7:39 am UTC
8 Replies
8320 Views
Last post by kharnov
Thu Nov 22, 2012 7:35 am UTC
5 Replies
6168 Views
Last post by kharnov
Thu Nov 22, 2012 7:24 am UTC
Alien Bases that look like Alien Bases
Replies: 13
by
RustyNaps »
Sun Oct 28, 2012 6:45 am UTC
Hey you guys should make it so the place the aliens reside look alien like. Like what they do in Natural Selection 1 & 2. I feel like it would add to...
13 Replies
14583 Views
Last post by KenuR
Wed Nov 14, 2012 12:38 pm UTC
Poll survival gameplay
Replies: 12
by
monstercameron »
Mon Nov 05, 2012 6:46 pm UTC
a coop game mode humans against a sea of bots and they try to get from point a to b.
example objectives:
the ship crash lands 100 miles from base...
12 Replies
14710 Views
Last post by ViruS
Wed Nov 07, 2012 8:36 am UTC
Newbie Training Seminar
Replies: 25
by
seana11 »
Tue Oct 09, 2012 10:39 pm UTC
There were a couple newbies on the server tonight, and I was surprised at how much they bled/didn't know. While many of our new players have come...
25 Replies
23321 Views
Last post by Forty-Two
Thu Nov 01, 2012 2:20 pm UTC
Questions
Replies: 3
by
Gireen »
Mon Oct 08, 2012 9:36 pm UTC
Explanation of these
How long should matches last? Is there a minimum and maximum to what is tolerable?
How, if at all, should matches...
3 Replies
4428 Views
Last post by kharnov
Wed Oct 31, 2012 7:57 pm UTC
Balancing and Alien attacks
Replies: 29
by
tuxator »
Thu Oct 11, 2012 3:43 pm UTC
Hi,
I played a few rounds of this interesting game and I've come to the conclusion that the Alien race is completely unbalanced.
1. Problem is how...
29 Replies
30688 Views
Last post by WhiteTech
Wed Oct 31, 2012 8:16 am UTC
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