Request new features or present your ideas.
0 Replies
7568 Views
Last post by illwieckz
Fri Mar 25, 2022 11:05 am UTC
Global Announcement SITE UPGRADE
Replies: 19
by
kharnov »
Wed Nov 04, 2015 7:53 pm UTC
» in
General Discussion
We are upgrading things across the site! Obviously the forum has been the first victim. Let us know what you think!
Thanks primarily to Kai from New...
19 Replies
31307 Views
Last post by illwieckz
Wed Aug 31, 2022 12:29 am UTC
Locked Guidelines for Ideas & Suggestions
Replies: 1
by
kharnov »
Mon Oct 19, 2015 10:04 pm UTC
Hi, and welcome to the Ideas & Suggestions sub-forum. This is where you post ideas regarding the game itself, although you can also post suggestions...
1 Replies
8273 Views
Last post by Viech
Thu Oct 22, 2015 10:53 am UTC
Locked Global guidelines
by
kharnov »
Mon Aug 03, 2015 5:05 am UTC
» in
General Discussion
Hi, and welcome to the Unvanquished forum. I hope you enjoy your stay here.
Generally, we take a more laissez-faire approach to administrating the...
0 Replies
54890 Views
Last post by kharnov
Mon Aug 03, 2015 5:05 am UTC
Difficulties in starting fresh?
Replies: 4
by
kharnov »
Wed Oct 31, 2012 7:53 pm UTC
I've merged two questions into one thread:
1.) How difficult should it be to recover from a setback (slippery slope)?
2.) How difficult should it be...
4 Replies
3561 Views
Last post by Ishq
Mon Dec 03, 2012 2:58 pm UTC
Head up on the flying alien
Replies: 4
by
RustyNaps »
Tue Oct 30, 2012 2:37 am UTC
I heard you guys were making a flying alien. Just a heads up with might imbalance the jet pack users. Since Dragoons can already pounce jump up on...
4 Replies
3977 Views
Last post by Chomps123
Sun Dec 02, 2012 5:43 am UTC
25 Replies
16110 Views
Last post by kharnov
Fri Nov 23, 2012 9:12 pm UTC
More realistic attack tracking for buildings
Replies: 3
by
Viech »
Wed Nov 21, 2012 11:36 am UTC
acid tubes can be target at corners where their acid can not hit you
I have the impression that buildings don't attack unless there's a clear line...
3 Replies
3367 Views
Last post by ViruS
Fri Nov 23, 2012 5:03 am UTC
How should buildings be constructed?
Replies: 16
by
Viech »
Sun Nov 18, 2012 3:58 pm UTC
How should buildings be constructed? Does building take time or do structures spawn instantly? Do you need to stay close to the structure being...
16 Replies
11199 Views
Last post by Viech
Thu Nov 22, 2012 9:14 pm UTC
Team similarities?
Replies: 6
by
kharnov »
Wed Oct 31, 2012 7:51 pm UTC
In what ways should the two teams be similar and dissimilar?
6 Replies
5085 Views
Last post by kharnov
Thu Nov 22, 2012 8:05 am UTC
Locked FAF (Frequently Asked-for Features)
Replies: 23
by
seana11 »
Thu Nov 08, 2012 9:22 pm UTC
In order to allow kharnov to keep his sanity, I'd like to make a list of asked-for features. Please check here for an answer before starting a topic....
23 Replies
15287 Views
Last post by kharnov
Thu Nov 22, 2012 7:46 am UTC
12 Replies
10139 Views
Last post by kharnov
Thu Nov 22, 2012 7:41 am UTC
7 Replies
5983 Views
Last post by kharnov
Thu Nov 22, 2012 7:39 am UTC
8 Replies
6040 Views
Last post by kharnov
Thu Nov 22, 2012 7:35 am UTC
5 Replies
4621 Views
Last post by kharnov
Thu Nov 22, 2012 7:24 am UTC
Alien Bases that look like Alien Bases
Replies: 13
by
RustyNaps »
Sun Oct 28, 2012 6:45 am UTC
Hey you guys should make it so the place the aliens reside look alien like. Like what they do in Natural Selection 1 & 2. I feel like it would add to...
13 Replies
10517 Views
Last post by KenuR
Wed Nov 14, 2012 12:38 pm UTC
Poll survival gameplay
Replies: 12
by
monstercameron »
Mon Nov 05, 2012 6:46 pm UTC
a coop game mode humans against a sea of bots and they try to get from point a to b.
example objectives:
the ship crash lands 100 miles from base...
12 Replies
10523 Views
Last post by ViruS
Wed Nov 07, 2012 8:36 am UTC
Newbie Training Seminar
Replies: 25
by
seana11 »
Tue Oct 09, 2012 10:39 pm UTC
There were a couple newbies on the server tonight, and I was surprised at how much they bled/didn't know. While many of our new players have come...
25 Replies
16752 Views
Last post by Forty-Two
Thu Nov 01, 2012 2:20 pm UTC
Questions
Replies: 3
by
Gireen »
Mon Oct 08, 2012 9:36 pm UTC
Explanation of these
How long should matches last? Is there a minimum and maximum to what is tolerable?
How, if at all, should matches...
3 Replies
3475 Views
Last post by kharnov
Wed Oct 31, 2012 7:57 pm UTC
Balancing and Alien attacks
Replies: 29
by
tuxator »
Thu Oct 11, 2012 3:43 pm UTC
Hi,
I played a few rounds of this interesting game and I've come to the conclusion that the Alien race is completely unbalanced.
1. Problem is how...
29 Replies
20129 Views
Last post by WhiteTech
Wed Oct 31, 2012 8:16 am UTC
Some Feedback & Suggestions
Replies: 11
by
seana11 »
Thu Oct 25, 2012 8:01 pm UTC
Various stuffs in no particular order. Some of this is pulled from other FPSs. Most of it is asthetic
Urban Terror
Ledge Grabbing
Pressing...
11 Replies
8999 Views
Last post by Forty-Two
Sat Oct 27, 2012 1:12 pm UTC
20 Replies
14049 Views
Last post by poVoq
Mon Oct 22, 2012 5:27 pm UTC
Janev's gameplay stuff
Replies: 1
by
janev »
Sun Oct 21, 2012 7:47 pm UTC
Ok, so I had some time to sit down and put some gameplay stuff down on paper. The purpose of this document is to put forth ways of reworking the...
1 Replies
2178 Views
Last post by janev
Sun Oct 21, 2012 7:48 pm UTC
Flying Alien
Replies: 14
by
janev »
Thu Oct 11, 2012 10:31 pm UTC
OK lets kick this off. There has been some talk of a flying alien, lets discuss it. Here are some things to consider to get things rolling.
- How...
14 Replies
10794 Views
Last post by ViruS
Wed Oct 17, 2012 11:15 am UTC
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