Request new features or present your ideas.
0 Replies
1353560 Views
Last post by illwieckz Fri Mar 25, 2022 11:05 am UTC
Locked Guidelines for Ideas & Suggestions
by kharnov » Mon Oct 19, 2015 10:04 pm UTC
Hi, and welcome to the Ideas & Suggestions sub-forum. This is where you post ideas regarding the game itself, although you can also post suggestions...
1 Replies
90178 Views
Last post by Viech Thu Oct 22, 2015 10:53 am UTC
Locked Global guidelines
by
kharnov »
Mon Aug 03, 2015 5:05 am UTC
» in
General Discussion
Hi, and welcome to the Unvanquished forum. I hope you enjoy your stay here.
Generally, we take a more laissez-faire approach to administrating the...
0 Replies
1333681 Views
Last post by kharnov Mon Aug 03, 2015 5:05 am UTC
New and Old Models
by archzombie » Fri Oct 19, 2012 3:06 am UTC
One of the main complains I, and some others, have with this is that the models are rather unsightly.
While this is a matter of opinion, an option...
7 Replies
12947 Views
Last post by Kynes Fri Dec 07, 2012 10:43 pm UTC
In-game map
by TunaFish » Sun Dec 02, 2012 6:29 pm UTC
I'm a newbie at this game and can't really find my way around on the map, Will a map be added to this game?
I suppose you'd get used to the maps...
6 Replies
7013 Views
Last post by velociostrich Thu Dec 06, 2012 2:03 am UTC
Game Mode: Spike
by seana11 » Sat Dec 01, 2012 3:38 pm UTC
I had a dream last night about unvanquished, and the players were doing a zombie-mode human vs. human gamemode of sorts. I asked what if was called,...
9 Replies
8318 Views
Last post by ViruS Tue Dec 04, 2012 1:10 pm UTC
Difficulties in starting fresh?
by kharnov » Wed Oct 31, 2012 7:53 pm UTC
I've merged two questions into one thread:
1.) How difficult should it be to recover from a setback (slippery slope)?
2.) How difficult should it be...
4 Replies
5581 Views
Last post by Ishq Mon Dec 03, 2012 2:58 pm UTC
Head up on the flying alien
by RustyNaps » Tue Oct 30, 2012 2:37 am UTC
I heard you guys were making a flying alien. Just a heads up with might imbalance the jet pack users. Since Dragoons can already pounce jump up on...
4 Replies
6753 Views
Last post by Chomps123 Sun Dec 02, 2012 5:43 am UTC
25 Replies
26321 Views
Last post by kharnov Fri Nov 23, 2012 9:12 pm UTC
More realistic attack tracking for buildings
by Viech » Wed Nov 21, 2012 11:36 am UTC
acid tubes can be target at corners where their acid can not hit you
I have the impression that buildings don't attack unless there's a clear line...
3 Replies
4598 Views
Last post by ViruS Fri Nov 23, 2012 5:03 am UTC
How should buildings be constructed?
by Viech » Sun Nov 18, 2012 3:58 pm UTC
How should buildings be constructed? Does building take time or do structures spawn instantly? Do you need to stay close to the structure being...
16 Replies
67668 Views
Last post by Viech Thu Nov 22, 2012 9:14 pm UTC
Team similarities?
by kharnov » Wed Oct 31, 2012 7:51 pm UTC
In what ways should the two teams be similar and dissimilar?
6 Replies
7967 Views
Last post by kharnov Thu Nov 22, 2012 8:05 am UTC
Locked FAF (Frequently Asked-for Features)
by seana11 » Thu Nov 08, 2012 9:22 pm UTC
In order to allow kharnov to keep his sanity, I'd like to make a list of asked-for features. Please check here for an answer before starting a topic....
23 Replies
21824 Views
Last post by kharnov Thu Nov 22, 2012 7:46 am UTC
12 Replies
16757 Views
Last post by kharnov Thu Nov 22, 2012 7:41 am UTC
7 Replies
9161 Views
Last post by kharnov Thu Nov 22, 2012 7:39 am UTC
8 Replies
9220 Views
Last post by kharnov Thu Nov 22, 2012 7:35 am UTC
What is the desired pacing of the game?
by norfenstein » Sat Oct 20, 2012 5:54 pm UTC
This is a very broad question that basically amounts to how should matches play out? It generalizes the questions of how long should matches last?...
5 Replies
7012 Views
Last post by kharnov Thu Nov 22, 2012 7:24 am UTC
Alien Bases that look like Alien Bases
by RustyNaps » Sun Oct 28, 2012 6:45 am UTC
Hey you guys should make it so the place the aliens reside look alien like. Like what they do in Natural Selection 1 & 2. I feel like it would add to...
13 Replies
18135 Views
Last post by KenuR Wed Nov 14, 2012 12:38 pm UTC
Poll survival gameplay
by monstercameron » Mon Nov 05, 2012 6:46 pm UTC
a coop game mode humans against a sea of bots and they try to get from point a to b.
example objectives:
the ship crash lands 100 miles from base...
12 Replies
17776 Views
Last post by ViruS Wed Nov 07, 2012 8:36 am UTC
Newbie Training Seminar
by seana11 » Tue Oct 09, 2012 10:39 pm UTC
There were a couple newbies on the server tonight, and I was surprised at how much they bled/didn't know. While many of our new players have come...
25 Replies
27252 Views
Last post by Forty-Two Thu Nov 01, 2012 2:20 pm UTC
Questions
by Gireen » Mon Oct 08, 2012 9:36 pm UTC
Explanation of these
How long should matches last? Is there a minimum and maximum to what is tolerable?
How, if at all, should matches...
3 Replies
4782 Views
Last post by kharnov Wed Oct 31, 2012 7:57 pm UTC
Balancing and Alien attacks
by tuxator » Thu Oct 11, 2012 3:43 pm UTC
Hi,
I played a few rounds of this interesting game and I've come to the conclusion that the Alien race is completely unbalanced.
1. Problem is how...
29 Replies
37641 Views
Last post by WhiteTech Wed Oct 31, 2012 8:16 am UTC
Some Feedback & Suggestions
by seana11 » Thu Oct 25, 2012 8:01 pm UTC
Various stuffs in no particular order. Some of this is pulled from other FPSs. Most of it is asthetic
Urban Terror
Ledge Grabbing
Pressing...
11 Replies
13664 Views
Last post by Forty-Two Sat Oct 27, 2012 1:12 pm UTC
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