Request new features or present your ideas.
0 Replies
102037 Views
Last post by illwieckz
Fri Mar 25, 2022 11:05 am UTC
Locked Guidelines for Ideas & Suggestions
Replies: 1
by
kharnov »
Mon Oct 19, 2015 10:04 pm UTC
Hi, and welcome to the Ideas & Suggestions sub-forum. This is where you post ideas regarding the game itself, although you can also post suggestions...
1 Replies
14826 Views
Last post by Viech
Thu Oct 22, 2015 10:53 am UTC
Locked Global guidelines
by
kharnov »
Mon Aug 03, 2015 5:05 am UTC
» in
General Discussion
Hi, and welcome to the Unvanquished forum. I hope you enjoy your stay here.
Generally, we take a more laissez-faire approach to administrating the...
0 Replies
141530 Views
Last post by kharnov
Mon Aug 03, 2015 5:05 am UTC
Minimap
Replies: 17
by
LordofTempest »
Fri Feb 08, 2013 7:21 pm UTC
Hello
Often I lose myself in the map and I suggest a minimap
17 Replies
13099 Views
Last post by ViruS
Thu Feb 14, 2013 11:16 am UTC
6 Replies
5273 Views
Last post by ViruS
Tue Feb 12, 2013 12:01 pm UTC
Weapon Names
Replies: 16
by
seana11 »
Sat Feb 02, 2013 3:38 am UTC
Yesterday on irc, it was suggested that we rename most of the weapons. None of the trem weapons except for the painsaw and the lucifer cannon really...
16 Replies
11466 Views
Last post by ViruS
Sat Feb 09, 2013 11:58 am UTC
Poll I had a dream about Unvanquished
Replies: 1
by
lamefun »
Wed Feb 06, 2013 8:36 am UTC
All alien classes had an alternative with long legs (I think that allowed them to move faster at the cosr of health, but not sure):
Humans...
1 Replies
2350 Views
Last post by ViruS
Wed Feb 06, 2013 10:35 am UTC
knife?
Replies: 20
by
banksy »
Sat Jan 19, 2013 7:35 am UTC
I know we have the saw, but is there a possibility that humans can choose between the blaster and a knife. With a knife doing higher damage, but of...
20 Replies
15327 Views
Last post by Viech
Wed Jan 30, 2013 5:37 pm UTC
If you want vanquished to be successful
Replies: 13
by
Yoshi<3 »
Wed Jan 16, 2013 5:09 am UTC
after you obviously done the ground work and the game is near completion.
If you want the game to succeed you need to find a way of blending in a...
13 Replies
9596 Views
Last post by StalKermit
Thu Jan 17, 2013 3:17 pm UTC
Poll Fisheye camera for aliens!
Replies: 18
by
lamefun »
Sat Jan 12, 2013 6:32 am UTC
Basically with fishcam we could make alien field of view up to 180 and make them feel more alien-ish.
18 Replies
17523 Views
Last post by ViruS
Wed Jan 16, 2013 1:54 am UTC
Saint humans
Replies: 17
by
lamefun »
Sat Jan 12, 2013 6:42 pm UTC
What if humans who've killed aliens worth at least 60 evos and made it to S3 without bleeding become saint: there's a barrier impenetrable for aliens...
17 Replies
12069 Views
Last post by Khaoz
Tue Jan 15, 2013 12:19 pm UTC
Alien overmind
Replies: 7
by
lamefun »
Sun Jan 13, 2013 1:40 pm UTC
Why do structures shut down without it? It makes zero sense. When left alone, aliens are still just as deadly, capable to make complex tactical...
7 Replies
6040 Views
Last post by ViruS
Mon Jan 14, 2013 1:17 pm UTC
Poll Make egg bleeding really help!
Replies: 7
by
lamefun »
Wed Jan 09, 2013 6:37 pm UTC
Let egg bleeding help mysterious ways!
For example: very little bullet damage reduction, little spread luck manipulation, little alien damage...
7 Replies
5963 Views
Last post by Kynes
Thu Jan 10, 2013 6:50 am UTC
BOTS FOR THE SERVER EDITION
Replies: 7
by
icaro440 »
Mon Jan 07, 2013 2:26 pm UTC
Guys could you make the bots available for the server edition (in future editions), please? although I may be asking something very difficult to do,...
7 Replies
5585 Views
Last post by ViruS
Thu Jan 10, 2013 6:10 am UTC
Resources
Replies: 45
by
norfenstein »
Thu Nov 15, 2012 4:12 am UTC
One of the assumptions we've all made for Unvanquished is that it should include certain common elements of strategy games, including resource...
45 Replies
32944 Views
Last post by Theyain
Thu Jan 10, 2013 2:11 am UTC
22 Replies
16163 Views
Last post by banksy
Wed Jan 09, 2013 2:38 am UTC
libwebp
Replies: 8
by
JOURNEYMAN »
Tue Dec 04, 2012 4:00 pm UTC
Is there any way libwebp can be included in with the distribution so that the game can be compiled and run independent of which version the system...
8 Replies
6633 Views
Last post by danmal
Fri Dec 28, 2012 5:26 am UTC
Mods & modes?
Replies: 6
by
kharnov »
Wed Oct 31, 2012 7:53 pm UTC
I've merged two questions into one thread:
1.) Do we support mods?
2.) Do we want different game modes? if, how many? minimum and maximum?
6 Replies
4995 Views
Last post by velociostrich
Wed Dec 26, 2012 2:02 am UTC
Powerups to make camping harder.
by
tachikoma »
Sun Dec 23, 2012 12:16 am UTC
Although haven't played much trem, but a different yet related game, camping seems a problem with every game of these characteristics.
The origin of...
0 Replies
2152 Views
Last post by tachikoma
Sun Dec 23, 2012 12:16 am UTC
FewWeapon changes
Replies: 8
by
WhiteTech »
Sun Dec 09, 2012 9:32 pm UTC
Ive been thinking about some weapon gameplay mechanics. I think the only hitscan weapons should be the MD and lasgun, weapons such as the rifle,...
8 Replies
6182 Views
Last post by WhiteTech
Fri Dec 14, 2012 9:55 pm UTC
Poll a developer bounty system
Replies: 18
by
monstercameron »
Mon Nov 05, 2012 7:19 pm UTC
crowdsource funds and offer bounties to artist/developers for completing objectives.
example, if a weapon needs to be redone and have multiple sizes...
18 Replies
14504 Views
Last post by velociostrich
Mon Dec 10, 2012 2:49 am UTC
Marauder balls
Replies: 9
by
janev »
Thu Dec 06, 2012 10:56 am UTC
Carrying on the conversation from the marauder concept art thread, what say you to some epic marauder balls and bowling for some humans?
The...
9 Replies
7501 Views
Last post by velociostrich
Sat Dec 08, 2012 4:50 pm UTC
New and Old Models
Replies: 7
by
archzombie »
Fri Oct 19, 2012 3:06 am UTC
One of the main complains I, and some others, have with this is that the models are rather unsightly.
While this is a matter of opinion, an option...
7 Replies
6577 Views
Last post by Kynes
Fri Dec 07, 2012 10:43 pm UTC
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