Request new features or present your ideas.
0 Replies
1353560 Views
Last post by illwieckz Fri Mar 25, 2022 11:05 am UTC
Locked Guidelines for Ideas & Suggestions
by kharnov » Mon Oct 19, 2015 10:04 pm UTC
Hi, and welcome to the Ideas & Suggestions sub-forum. This is where you post ideas regarding the game itself, although you can also post suggestions...
1 Replies
90178 Views
Last post by Viech Thu Oct 22, 2015 10:53 am UTC
Locked Global guidelines
by
kharnov »
Mon Aug 03, 2015 5:05 am UTC
» in
General Discussion
Hi, and welcome to the Unvanquished forum. I hope you enjoy your stay here.
Generally, we take a more laissez-faire approach to administrating the...
0 Replies
1333681 Views
Last post by kharnov Mon Aug 03, 2015 5:05 am UTC
Basilisk gameplay design sheet
by Viech » Fri Aug 02, 2013 1:57 pm UTC
Let's develop a design sheet for the basilisk gameplay. Here's mine:
Name (for reference)
Paralisk
Primary Attack (Combat)
High rate,...
0 Replies
3344 Views
Last post by Viech Fri Aug 02, 2013 1:57 pm UTC
11 Replies
16951 Views
Last post by ViruS Fri Jul 26, 2013 11:40 am UTC
Disappearance of dead bodies and weapons
by Vincnet » Fri Jun 21, 2013 10:08 pm UTC
Hello,
I'm new on this forum and I played Unvanquished for few months now. And I'd like to share an idea with you.
I am french, so sorry for my...
15 Replies
20573 Views
Last post by StalKermit Wed Jul 17, 2013 5:57 pm UTC
Get rid of console completely and forever
by lamefun » Fri Jun 28, 2013 4:03 pm UTC
Please continue the great trend that has already started: .
Console is a malicious, elitist inteface that could eventually kill the game. I've heard...
32 Replies
42689 Views
Last post by lamefun Sat Jul 13, 2013 3:59 pm UTC
Helmet Scanner
by Chomps123 » Fri Jun 07, 2013 10:00 pm UTC
The scanner is great and all but the rate that the scanner refreshes is a little to slow.
I figure that the refresh rate should be a little faster...
5 Replies
7509 Views
Last post by ViruS Sat Jul 13, 2013 4:12 am UTC
Steam Considerations?
by Comet » Sat Sep 01, 2012 9:03 pm UTC
Steam is hosting this thing where people vote for the next Steam games. From what I am aware, you can upload any type of game into this contest for a...
42 Replies
73086 Views
Last post by Chomps123 Tue Jul 09, 2013 11:27 pm UTC
Slot system (inventory reform)
by kharnov » Sun Jun 23, 2013 5:09 am UTC
I am proposing that we replace the abstract inventory system we've inherited from Tremulous with a more sensible solution that is both logical and...
9 Replies
16216 Views
Last post by janev Mon Jul 08, 2013 4:18 pm UTC
Idea: The Great Petitions
by lamefun » Mon Jul 08, 2013 3:14 pm UTC
Here are three things that would be very good to have but are impossible due to OS and/or hardware constraints.
If these came true, they would...
0 Replies
3304 Views
Last post by lamefun Mon Jul 08, 2013 3:14 pm UTC
8 Replies
12172 Views
Last post by killing time Sat Jun 29, 2013 5:52 am UTC
How big should teams be?
by norfenstein » Thu Oct 11, 2012 9:49 pm UTC
What is the ideal team size? Is there a minimum that is considered playable? A maximum?
20 Replies
22821 Views
Last post by seana11 Mon Jun 24, 2013 4:31 pm UTC
Maps on alien territory
by lamefun » Sat Jun 22, 2013 4:38 am UTC
Are there going to be any? And please place some beaks, tentacles and hoofs, most importantly beaks, beaks on walls, beak on ceiling, beaks on floor!
3 Replies
4528 Views
Last post by seana11 Sat Jun 22, 2013 3:58 pm UTC
RC/OM status indicator for all builders
by JOURNEYMAN » Sun Jun 09, 2013 8:55 pm UTC
I think it would be nice if all builders in the team has the status indicator on the HUD for the RC/OM. The indicator would show the current health,...
6 Replies
7526 Views
Last post by Guy Mon Jun 17, 2013 7:41 am UTC
Cocoon
by lamefun » Sun Jun 02, 2013 12:59 pm UTC
What about instead of the arbitrary Too close to the enemy to evolve , aliens turned into low-health (75?) cocoons for a few seconds before they...
3 Replies
5925 Views
Last post by ViruS Thu Jun 06, 2013 10:18 am UTC
Alternate game modes?
by kharnov » Mon Mar 19, 2012 1:22 am UTC
We were having a discussion on the development channel regarding potential alternate game modes that could be included in future releases. What are...
27 Replies
50049 Views
Last post by RedGuff Sat Jun 01, 2013 3:47 am UTC
Tech/Evolution Trees
by Ishq » Tue May 21, 2013 9:31 am UTC
Note: This is the compilation of lots of IRC discussion and the culmination of many people's ideas, and this is just one way I thought of spinning...
10 Replies
9775 Views
Last post by Viech Wed May 29, 2013 11:44 pm UTC
Unvanquished and You
by Ishq » Fri May 17, 2013 3:48 am UTC
I want to hear what each one of you individually want and/or expect our of Unvanquished. Things like your goals for Unvanquished, how you want...
5 Replies
7272 Views
Last post by gillux Tue May 28, 2013 10:16 pm UTC
20 Replies
26151 Views
Last post by Viech Sun May 26, 2013 6:31 pm UTC
Map Domination
by Gireen » Tue May 21, 2013 6:59 pm UTC
Both teams start with a strong base which can't be changed.
And a territory 30 or 50% of the map. (atcs here as example)
Every team can place...
7 Replies
12651 Views
Last post by ViruS Sat May 25, 2013 3:48 am UTC
9 Replies
23909 Views
Last post by danmal Thu May 23, 2013 2:47 am UTC
various suggestions
by Viech » Sat Apr 27, 2013 3:43 pm UTC
* alien's wall climbing is hard to master. It could be made easier by having an indication about where is the roof (or the opposite, I do not know...
3 Replies
13137 Views
Last post by velociostrich Wed May 08, 2013 2:02 am UTC
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