Request new features or present your ideas.
0 Replies
282802 Views
Last post by illwieckz
Fri Mar 25, 2022 11:05 am UTC
Locked Guidelines for Ideas & Suggestions
Replies: 1
by
kharnov »
Mon Oct 19, 2015 10:04 pm UTC
Hi, and welcome to the Ideas & Suggestions sub-forum. This is where you post ideas regarding the game itself, although you can also post suggestions...
1 Replies
29496 Views
Last post by Viech
Thu Oct 22, 2015 10:53 am UTC
Locked Global guidelines
by
kharnov »
Mon Aug 03, 2015 5:05 am UTC
» in
General Discussion
Hi, and welcome to the Unvanquished forum. I hope you enjoy your stay here.
Generally, we take a more laissez-faire approach to administrating the...
0 Replies
323178 Views
Last post by kharnov
Mon Aug 03, 2015 5:05 am UTC
Redefining alien movement
Replies: 9
by
kharnov »
Wed Jul 17, 2013 5:34 am UTC
Now that we've gotten dretch pounce in, I'm in love with it. The style feels like it fits the dretch perfectly. It seriously enhances the play style...
9 Replies
10259 Views
Last post by Viech
Fri Aug 02, 2013 2:08 pm UTC
Basilisk gameplay design sheet
by
Viech »
Fri Aug 02, 2013 1:57 pm UTC
Let's develop a design sheet for the basilisk gameplay. Here's mine:
Name (for reference)
Paralisk
Primary Attack (Combat)
High rate,...
0 Replies
2796 Views
Last post by Viech
Fri Aug 02, 2013 1:57 pm UTC
11 Replies
14417 Views
Last post by ViruS
Fri Jul 26, 2013 11:40 am UTC
Disappearance of dead bodies and weapons
Replies: 15
by
Vincnet »
Fri Jun 21, 2013 10:08 pm UTC
Hello,
I'm new on this forum and I played Unvanquished for few months now. And I'd like to share an idea with you.
I am french, so sorry for my...
15 Replies
17278 Views
Last post by StalKermit
Wed Jul 17, 2013 5:57 pm UTC
Get rid of console completely and forever
Replies: 32
by
lamefun »
Fri Jun 28, 2013 4:03 pm UTC
Please continue the great trend that has already started: .
Console is a malicious, elitist inteface that could eventually kill the game. I've heard...
32 Replies
34351 Views
Last post by lamefun
Sat Jul 13, 2013 3:59 pm UTC
Helmet Scanner
Replies: 5
by
Chomps123 »
Fri Jun 07, 2013 10:00 pm UTC
The scanner is great and all but the rate that the scanner refreshes is a little to slow.
I figure that the refresh rate should be a little faster...
5 Replies
6377 Views
Last post by ViruS
Sat Jul 13, 2013 4:12 am UTC
Steam Considerations?
Replies: 42
by
Comet »
Sat Sep 01, 2012 9:03 pm UTC
Steam is hosting this thing where people vote for the next Steam games. From what I am aware, you can upload any type of game into this contest for a...
42 Replies
53269 Views
Last post by Chomps123
Tue Jul 09, 2013 11:27 pm UTC
Slot system (inventory reform)
Replies: 9
by
kharnov »
Sun Jun 23, 2013 5:09 am UTC
I am proposing that we replace the abstract inventory system we've inherited from Tremulous with a more sensible solution that is both logical and...
9 Replies
10904 Views
Last post by janev
Mon Jul 08, 2013 4:18 pm UTC
Idea: The Great Petitions
by
lamefun »
Mon Jul 08, 2013 3:14 pm UTC
Here are three things that would be very good to have but are impossible due to OS and/or hardware constraints.
If these came true, they would...
0 Replies
2846 Views
Last post by lamefun
Mon Jul 08, 2013 3:14 pm UTC
8 Replies
10963 Views
Last post by killing time
Sat Jun 29, 2013 5:52 am UTC
20 Replies
20036 Views
Last post by seana11
Mon Jun 24, 2013 4:31 pm UTC
Maps on alien territory
Replies: 3
by
lamefun »
Sat Jun 22, 2013 4:38 am UTC
Are there going to be any? And please place some beaks, tentacles and hoofs, most importantly beaks, beaks on walls, beak on ceiling, beaks on floor!
3 Replies
4101 Views
Last post by seana11
Sat Jun 22, 2013 3:58 pm UTC
RC/OM status indicator for all builders
Replies: 6
by
JOURNEYMAN »
Sun Jun 09, 2013 8:55 pm UTC
I think it would be nice if all builders in the team has the status indicator on the HUD for the RC/OM. The indicator would show the current health,...
6 Replies
6702 Views
Last post by Guy
Mon Jun 17, 2013 7:41 am UTC
Cocoon
Replies: 3
by
lamefun »
Sun Jun 02, 2013 12:59 pm UTC
What about instead of the arbitrary Too close to the enemy to evolve , aliens turned into low-health (75?) cocoons for a few seconds before they...
3 Replies
5069 Views
Last post by ViruS
Thu Jun 06, 2013 10:18 am UTC
Alternate game modes?
Replies: 27
by
kharnov »
Mon Mar 19, 2012 1:22 am UTC
We were having a discussion on the development channel regarding potential alternate game modes that could be included in future releases. What are...
27 Replies
34737 Views
Last post by RedGuff
Sat Jun 01, 2013 3:47 am UTC
Tech/Evolution Trees
Replies: 10
by
Ishq »
Tue May 21, 2013 9:31 am UTC
Note: This is the compilation of lots of IRC discussion and the culmination of many people's ideas, and this is just one way I thought of spinning...
10 Replies
8601 Views
Last post by Viech
Wed May 29, 2013 11:44 pm UTC
Unvanquished and You
Replies: 5
by
Ishq »
Fri May 17, 2013 3:48 am UTC
I want to hear what each one of you individually want and/or expect our of Unvanquished. Things like your goals for Unvanquished, how you want...
5 Replies
6148 Views
Last post by gillux
Tue May 28, 2013 10:16 pm UTC
20 Replies
22534 Views
Last post by Viech
Sun May 26, 2013 6:31 pm UTC
Map Domination
Replies: 7
by
Gireen »
Tue May 21, 2013 6:59 pm UTC
Both teams start with a strong base which can't be changed.
And a territory 30 or 50% of the map. (atcs here as example)
Every team can place...
7 Replies
8823 Views
Last post by ViruS
Sat May 25, 2013 3:48 am UTC
9 Replies
16158 Views
Last post by danmal
Thu May 23, 2013 2:47 am UTC
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