Request new features or present your ideas.
0 Replies
7568 Views
Last post by illwieckz
Fri Mar 25, 2022 11:05 am UTC
Global Announcement SITE UPGRADE
Replies: 19
by
kharnov »
Wed Nov 04, 2015 7:53 pm UTC
» in
General Discussion
We are upgrading things across the site! Obviously the forum has been the first victim. Let us know what you think!
Thanks primarily to Kai from New...
19 Replies
31307 Views
Last post by illwieckz
Wed Aug 31, 2022 12:29 am UTC
Locked Guidelines for Ideas & Suggestions
Replies: 1
by
kharnov »
Mon Oct 19, 2015 10:04 pm UTC
Hi, and welcome to the Ideas & Suggestions sub-forum. This is where you post ideas regarding the game itself, although you can also post suggestions...
1 Replies
8273 Views
Last post by Viech
Thu Oct 22, 2015 10:53 am UTC
Locked Global guidelines
by
kharnov »
Mon Aug 03, 2015 5:05 am UTC
» in
General Discussion
Hi, and welcome to the Unvanquished forum. I hope you enjoy your stay here.
Generally, we take a more laissez-faire approach to administrating the...
0 Replies
54890 Views
Last post by kharnov
Mon Aug 03, 2015 5:05 am UTC
Hardware requirements checker
Replies: 2
by
GlobalWarming »
Fri Oct 17, 2014 4:17 am UTC
I was wondering how difficult it could be to develop an standalone program that could check if your current hardware is capable to run Unvanquished....
2 Replies
3903 Views
Last post by Ishq
Fri Oct 17, 2014 5:23 pm UTC
6 Replies
6207 Views
Last post by Comet_
Tue Oct 07, 2014 9:47 pm UTC
Darkness
Replies: 3
by
IgneelTheDragon »
Tue Aug 26, 2014 7:33 am UTC
I had an idea a while ago on forum.acidtu.be , So I wanted to reintroduce the idea here on unvanquished.
The basic idea is that the whole map will...
3 Replies
4485 Views
Last post by Viech
Thu Aug 28, 2014 9:42 am UTC
3 Replies
4715 Views
Last post by Ishq
Thu Aug 28, 2014 4:53 am UTC
Surface Types
Replies: 3
by
Spiney »
Mon Aug 18, 2014 1:48 pm UTC
Have the ability to define surface types in the shader (default, metal, ground and snow seem like a decent set).
Then have decals, particles and...
3 Replies
3731 Views
Last post by Viech
Mon Aug 18, 2014 10:50 pm UTC
Particle System Color Ramps
Replies: 1
by
Spiney »
Mon Aug 18, 2014 12:38 pm UTC
Since a picture speaks a thousand words:
Dissolving particles are a very typical use case, 'energy particles' especially, but it can even be used...
1 Replies
2560 Views
Last post by Viech
Mon Aug 18, 2014 7:58 pm UTC
Porting my Gloom-inspired mod to Unv?
Replies: 5
by
wepy »
Wed Aug 06, 2014 12:27 am UTC
Hi everyone:
I've been porting Gloom to the Source Engine for the past year under the project name, Darkness: Source, and I would like to port it to...
5 Replies
5631 Views
Last post by kangz
Wed Aug 13, 2014 7:46 pm UTC
Gain points with ping
Replies: 2
by
Obani »
Wed Jul 02, 2014 6:20 pm UTC
This is just an idea I had when playing this game. I'm someone with a very old computer, and I lag very much on this game. You can add to this that I...
2 Replies
3359 Views
Last post by Viech
Thu Jul 03, 2014 5:18 pm UTC
Alien airlift
Replies: 5
by
janev »
Wed Nov 06, 2013 8:30 am UTC
Someone mentioned giving the flying alien the ability to lift other aliens in another part of the forums and I thought it is worth another look....
5 Replies
5192 Views
Last post by JOURNEYMAN
Wed Jun 25, 2014 1:30 am UTC
New alien model...
Replies: 6
by
Avarthar »
Mon Jun 23, 2014 5:24 pm UTC
Hey I saw a video on youtube that was showing a pretty nice looking alien, for sure, you could make it even better.
There's the link:
So you can...
6 Replies
6272 Views
Last post by Avarthar
Tue Jun 24, 2014 4:22 am UTC
Beacons
Replies: 4
by
enneract »
Tue May 06, 2014 10:34 pm UTC
Beacons are indicators that players can place in the world to inform or command their teammates. For some time I've been working on implementing them...
4 Replies
4179 Views
Last post by Viech
Mon Jun 16, 2014 5:40 pm UTC
Toggleable third person
Replies: 1
by
Chomps123 »
Mon Jun 09, 2014 4:07 am UTC
I should no longer be a cheat protected thing it should be a allowed toggling binding thing.
The view should also be locked to the shoulder view and...
1 Replies
2906 Views
Last post by Sixthly
Mon Jun 09, 2014 7:06 am UTC
Scripting Language Integration
Replies: 5
by
Ishq »
Wed Apr 23, 2014 10:39 pm UTC
There have been various discussions about scripting languages on IRC in the past. This thread is to formalize a direction for scripting in Daemon and...
5 Replies
5797 Views
Last post by Ishq
Sat May 24, 2014 7:33 pm UTC
Please don't take the silhouettes away
Replies: 1
by
lamefun »
Sat May 17, 2014 8:25 am UTC
I've head that librocket update will take the silhouettes on the background away. I think the current background has a great concept, but bad...
1 Replies
2770 Views
Last post by lamefun
Sat May 17, 2014 10:03 pm UTC
cloaking structures
Replies: 1
by
spudwebb »
Sat May 17, 2014 6:11 pm UTC
How about an alien structure that makes radar useless until you kill it?
A radar jammer.
Or how about a structure that lets you build holes to hide...
1 Replies
2682 Views
Last post by Tom
Sat May 17, 2014 7:52 pm UTC
Soft particles?
Replies: 2
by
lamefun »
Fri May 16, 2014 8:38 am UTC
Explosions and fire are ugly without them.
2 Replies
3111 Views
Last post by Viech
Fri May 16, 2014 2:25 pm UTC
7 Replies
5862 Views
Last post by Viech
Sun Apr 06, 2014 10:30 am UTC
Game Feel and Readability: Human Weapons
Replies: 1
by
Whales »
Sun Mar 16, 2014 10:29 am UTC
Hey guys, Whales here. For those of you who don’t know me, I’m a veteran Tremulous player with seven years of experience under my belt. I’ve ranged...
1 Replies
2922 Views
Last post by Viech
Sun Mar 16, 2014 6:34 pm UTC
Playing To Win
Replies: 2
by
Ishq »
Mon Feb 17, 2014 3:32 am UTC
Background (of the most likely culprits)
We've tried many gameplay changes in the last two years. Our initial primary focus was to obliterate...
2 Replies
2783 Views
Last post by Ishq
Tue Mar 04, 2014 3:42 am UTC
Tying a command's output to a console
Replies: 1
by
kangz »
Fri Feb 14, 2014 8:13 pm UTC
Someone on the channel suggested that output and the completion of a command could be tied to the console it was ran in. It makes a lot of sense for...
1 Replies
2303 Views
Last post by Ishq
Sat Feb 15, 2014 1:45 am UTC
Forum permissions
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum