Request new features or present your ideas.
0 Replies
1306227 Views
Last post by illwieckz Fri Mar 25, 2022 11:05 am UTC
Locked Guidelines for Ideas & Suggestions
by kharnov » Mon Oct 19, 2015 10:04 pm UTC
Hi, and welcome to the Ideas & Suggestions sub-forum. This is where you post ideas regarding the game itself, although you can also post suggestions...
1 Replies
87536 Views
Last post by Viech Thu Oct 22, 2015 10:53 am UTC
Locked Global guidelines
by
kharnov »
Mon Aug 03, 2015 5:05 am UTC
» in
General Discussion
Hi, and welcome to the Unvanquished forum. I hope you enjoy your stay here.
Generally, we take a more laissez-faire approach to administrating the...
0 Replies
1289484 Views
Last post by kharnov Mon Aug 03, 2015 5:05 am UTC
1 Replies
4507 Views
Last post by Viech Thu Dec 04, 2014 1:52 pm UTC
Ryzom’s artworks for instectoid monsters
by illwieckz » Wed Sep 24, 2014 8:31 pm UTC
Hi, the team behind the “Ryzom” MMORPG game had publicly released their artworks under the CC-BY-SA license:
Official Press Release (in french)...
4 Replies
9389 Views
Last post by kharnov Thu Nov 06, 2014 5:23 am UTC
Infected Spawn and Evolving Upgrades
by Epic_Dude » Sat Nov 01, 2014 12:35 pm UTC
I have no idea how realistic these requests are, however:
Would it be possible for aliens to spawn a la xenomorphs in the Alien movies?
Say, a...
1 Replies
5069 Views
Last post by Tom Sun Nov 02, 2014 6:23 pm UTC
Hardware requirements checker
by GlobalWarming » Fri Oct 17, 2014 4:17 am UTC
I was wondering how difficult it could be to develop an standalone program that could check if your current hardware is capable to run Unvanquished....
2 Replies
5563 Views
Last post by Ishq Fri Oct 17, 2014 5:23 pm UTC
6 Replies
8223 Views
Last post by Comet_ Tue Oct 07, 2014 9:47 pm UTC
Darkness
by IgneelTheDragon » Tue Aug 26, 2014 7:33 am UTC
I had an idea a while ago on forum.acidtu.be , So I wanted to reintroduce the idea here on unvanquished.
The basic idea is that the whole map will...
3 Replies
6969 Views
Last post by Viech Thu Aug 28, 2014 9:42 am UTC
Unifying the Unv, Trem 1.1, & gpp communities
by dGr8LookinSparky » Thu Aug 28, 2014 1:19 am UTC
Unifying the Unvanquished, Tremulous 1.1, and Tremulous gpp communities should be a top priority for Unvanquished. Remaining separate is futile for...
3 Replies
7796 Views
Last post by Ishq Thu Aug 28, 2014 4:53 am UTC
Surface Types
by Spiney » Mon Aug 18, 2014 1:48 pm UTC
Have the ability to define surface types in the shader (default, metal, ground and snow seem like a decent set).
Then have decals, particles and...
3 Replies
6044 Views
Last post by Viech Mon Aug 18, 2014 10:50 pm UTC
Particle System Color Ramps
by Spiney » Mon Aug 18, 2014 12:38 pm UTC
Since a picture speaks a thousand words:
Dissolving particles are a very typical use case, 'energy particles' especially, but it can even be used...
1 Replies
4008 Views
Last post by Viech Mon Aug 18, 2014 7:58 pm UTC
Porting my Gloom-inspired mod to Unv?
by wepy » Wed Aug 06, 2014 12:27 am UTC
Hi everyone:
I've been porting Gloom to the Source Engine for the past year under the project name, Darkness: Source, and I would like to port it to...
5 Replies
9031 Views
Last post by kangz Wed Aug 13, 2014 7:46 pm UTC
Gain points with ping
by Obani » Wed Jul 02, 2014 6:20 pm UTC
This is just an idea I had when playing this game. I'm someone with a very old computer, and I lag very much on this game. You can add to this that I...
2 Replies
5412 Views
Last post by Viech Thu Jul 03, 2014 5:18 pm UTC
Alien airlift
by janev » Wed Nov 06, 2013 8:30 am UTC
Someone mentioned giving the flying alien the ability to lift other aliens in another part of the forums and I thought it is worth another look....
5 Replies
10701 Views
Last post by JOURNEYMAN Wed Jun 25, 2014 1:30 am UTC
New alien model...
by Avarthar » Mon Jun 23, 2014 5:24 pm UTC
Hey I saw a video on youtube that was showing a pretty nice looking alien, for sure, you could make it even better.
There's the link:
So you can...
6 Replies
8856 Views
Last post by Avarthar Tue Jun 24, 2014 4:22 am UTC
Beacons
by enneract » Tue May 06, 2014 10:34 pm UTC
Beacons are indicators that players can place in the world to inform or command their teammates. For some time I've been working on implementing them...
4 Replies
6771 Views
Last post by Viech Mon Jun 16, 2014 5:40 pm UTC
Toggleable third person
by Chomps123 » Mon Jun 09, 2014 4:07 am UTC
I should no longer be a cheat protected thing it should be a allowed toggling binding thing.
The view should also be locked to the shoulder view and...
1 Replies
5675 Views
Last post by Sixthly Mon Jun 09, 2014 7:06 am UTC
Scripting Language Integration
by Ishq » Wed Apr 23, 2014 10:39 pm UTC
There have been various discussions about scripting languages on IRC in the past. This thread is to formalize a direction for scripting in Daemon and...
5 Replies
10701 Views
Last post by Ishq Sat May 24, 2014 7:33 pm UTC
Please don't take the silhouettes away
by lamefun » Sat May 17, 2014 8:25 am UTC
I've head that librocket update will take the silhouettes on the background away. I think the current background has a great concept, but bad...
1 Replies
3966 Views
Last post by lamefun Sat May 17, 2014 10:03 pm UTC
cloaking structures
by spudwebb » Sat May 17, 2014 6:11 pm UTC
How about an alien structure that makes radar useless until you kill it?
A radar jammer.
Or how about a structure that lets you build holes to hide...
1 Replies
3853 Views
Last post by Tom Sat May 17, 2014 7:52 pm UTC
Soft particles?
by lamefun » Fri May 16, 2014 8:38 am UTC
Explosions and fire are ugly without them.
2 Replies
4657 Views
Last post by Viech Fri May 16, 2014 2:25 pm UTC
Radar Upgrade (or rather downgrade)
by IgneelTheDragon » Mon Feb 03, 2014 5:53 am UTC
I personally think that radar on BSuit :bsuit: is bad...
To counter this i came up with the idea that the radar can be destroyed if attacked at right...
7 Replies
9866 Views
Last post by Viech Sun Apr 06, 2014 10:30 am UTC
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