Request new features or present your ideas.
0 Replies
103649 Views
Last post by illwieckz
Fri Mar 25, 2022 11:05 am UTC
Locked Guidelines for Ideas & Suggestions
Replies: 1
by
kharnov »
Mon Oct 19, 2015 10:04 pm UTC
Hi, and welcome to the Ideas & Suggestions sub-forum. This is where you post ideas regarding the game itself, although you can also post suggestions...
1 Replies
15010 Views
Last post by Viech
Thu Oct 22, 2015 10:53 am UTC
Locked Global guidelines
by
kharnov »
Mon Aug 03, 2015 5:05 am UTC
» in
General Discussion
Hi, and welcome to the Unvanquished forum. I hope you enjoy your stay here.
Generally, we take a more laissez-faire approach to administrating the...
0 Replies
143517 Views
Last post by kharnov
Mon Aug 03, 2015 5:05 am UTC
Playing To Win
Replies: 2
by
Ishq »
Mon Feb 17, 2014 3:32 am UTC
Background (of the most likely culprits)
We've tried many gameplay changes in the last two years. Our initial primary focus was to obliterate...
2 Replies
2896 Views
Last post by Ishq
Tue Mar 04, 2014 3:42 am UTC
Tying a command's output to a console
Replies: 1
by
kangz »
Fri Feb 14, 2014 8:13 pm UTC
Someone on the channel suggested that output and the completion of a command could be tied to the console it was ran in. It makes a lot of sense for...
1 Replies
2414 Views
Last post by Ishq
Sat Feb 15, 2014 1:45 am UTC
Sensor Design
Replies: 8
by
Viech »
Sat Jan 25, 2014 7:18 pm UTC
I opened an assignment for a Sensor structure concept. The assignment can be found here . This thread is for gameplay related discussion, I'll feed...
8 Replies
9098 Views
Last post by Viech
Fri Feb 14, 2014 7:09 pm UTC
Small ideas & miscellaneous suggestions!
Replies: 183
by
kharnov »
Sun Aug 05, 2012 12:54 am UTC
Here is a thread where you can post minor feature suggestions that probably wouldn't need a whole thread dedicated to them. Some things you can post...
183 Replies
127539 Views
Last post by Viech
Tue Dec 31, 2013 6:27 pm UTC
Gameplay wish list
Replies: 7
by
norfenstein »
Mon Nov 25, 2013 10:11 pm UTC
Here's a list of things I had planned or wanted in the Tremulous mod I started and abandoned long ago. Some of these might be usable as-is in...
7 Replies
6500 Views
Last post by norfenstein
Thu Dec 26, 2013 11:34 pm UTC
Renderer Observations
Replies: 3
by
bsp1t »
Wed Dec 11, 2013 8:56 am UTC
So i started some styled light tests that work in other engines - here are some results.
First of all the links (and there are few) that i have been...
3 Replies
4405 Views
Last post by bsp1t
Sat Dec 14, 2013 6:12 pm UTC
I designed a gun, want one like it?
Replies: 5
by
rolandixor »
Wed Dec 11, 2013 3:45 am UTC
I've been working on a gun for a story series of mine that will hopefully spawn a game. It's called the Hybrid Rifle, and can fire from a pair of...
5 Replies
5920 Views
Last post by rolandixor
Thu Dec 12, 2013 3:03 pm UTC
List of library files
Replies: 2
by
JOURNEYMAN »
Wed Dec 11, 2013 3:10 am UTC
I would be helpful if there was a list of necessary library files for compiling. That way, those who prefer to compile on their own can check to see...
2 Replies
3269 Views
Last post by JOURNEYMAN
Thu Dec 12, 2013 2:13 am UTC
A few VM command system improvements/changes
Replies: 4
by
ZTM »
Tue Nov 26, 2013 2:09 am UTC
I made did some cleanup to command system in Spearmint, may want to do similar in Unvanquished.
Based on this recent unv/engine-upgrade commit , I...
4 Replies
4237 Views
Last post by Anomalous
Mon Dec 02, 2013 1:02 pm UTC
5 Replies
5733 Views
Last post by Elmo
Sun Oct 27, 2013 9:27 am UTC
single player campaign
Replies: 3
by
DGMurdockIII »
Mon Oct 21, 2013 3:36 pm UTC
I would love to see a single player campaign or at least a way to fight agenst bots as a start
3 Replies
4128 Views
Last post by ViruS
Tue Oct 22, 2013 10:34 am UTC
Single Player
Replies: 2
by
Glitch2139 »
Wed Oct 16, 2013 4:13 am UTC
Hello Unvanquished Community,
I enjoy the Multiplayer a lot, but it would be nice if Unvanquished this time had a storyline to it. Of how the humans...
2 Replies
3482 Views
Last post by ViruS
Wed Oct 16, 2013 12:44 pm UTC
Totally new Team Overlay approach
Replies: 6
by
majkifajki »
Wed Oct 02, 2013 7:41 pm UTC
Okay, I will be honest - I can't read team overlay for shit. So I have designed my own.
Before showing pretty pictures, funcionality first....
6 Replies
5321 Views
Last post by ViruS
Thu Oct 10, 2013 5:29 am UTC
Tyrant's "PSI effect"
Replies: 3
by
majkifajki »
Tue Sep 17, 2013 2:14 pm UTC
In Warhammer40K Tyranid's Tyrant has PSI abilities. He can control dominions of aliens.
What if Tyrant in Unvanquished had PSI emitting effect :...
3 Replies
4123 Views
Last post by vcxzet
Wed Oct 02, 2013 10:12 pm UTC
Unvanquished Gameplay Pet Peeves
Replies: 2
by
Ishq »
Mon Sep 30, 2013 1:06 am UTC
When we started our our own take on the gameplay, we all had one target: camping.
Well, we got it. Camping is a fail strategy. However, we have...
2 Replies
3123 Views
Last post by Anomalous
Mon Sep 30, 2013 4:27 pm UTC
Grenade throwing mechanics
Replies: 4
by
Viech »
Sat Sep 14, 2013 3:15 pm UTC
So, we decided we want to test a grenade that is thrown as opposed to magically launched fom the human's crotch. This thread is not about possible...
4 Replies
3724 Views
Last post by Ishq
Sun Sep 15, 2013 11:15 pm UTC
Human structure auto repair
Replies: 11
by
Viech »
Sat Sep 14, 2013 12:57 pm UTC
Currently, the only reason we consider to keep something like the defense computer is its auto repair ability. Let's first discuss if we really want...
11 Replies
8678 Views
Last post by janev
Sun Sep 15, 2013 7:10 pm UTC
geoiplookup command
Replies: 3
by
jackforward »
Thu Sep 12, 2013 8:15 pm UTC
i don't see 'geoiplookup' in the admin command list. if it's not implemented, i'd vote for it since i find it very useful.
3 Replies
3758 Views
Last post by Anomalous
Fri Sep 13, 2013 6:57 pm UTC
Locked Help us setting confidence thresholds
by
Viech »
Wed Sep 11, 2013 1:16 pm UTC
Hey, in our next iteration on gameplay we are going to dissipate stages. Every class, weapon, upgrade and structure can have a confidence threshold...
0 Replies
3151 Views
Last post by Viech
Wed Sep 11, 2013 1:16 pm UTC
Design & Discussion: Shrike
by
Ishq »
Sat Sep 07, 2013 5:17 pm UTC
The Codename: Shrike (formerly Vulture. Name is, of course, still up for debate)
Basics:
The shrike will be a medium sized alien that specializes...
0 Replies
2961 Views
Last post by Ishq
Sat Sep 07, 2013 5:17 pm UTC
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