Request new features or present your ideas.
0 Replies
86061 Views
Last post by illwieckz
Fri Mar 25, 2022 11:05 am UTC
Locked Guidelines for Ideas & Suggestions
Replies: 1
by
kharnov »
Mon Oct 19, 2015 10:04 pm UTC
Hi, and welcome to the Ideas & Suggestions sub-forum. This is where you post ideas regarding the game itself, although you can also post suggestions...
1 Replies
13530 Views
Last post by Viech
Thu Oct 22, 2015 10:53 am UTC
Locked Global guidelines
by
kharnov »
Mon Aug 03, 2015 5:05 am UTC
» in
General Discussion
Hi, and welcome to the Unvanquished forum. I hope you enjoy your stay here.
Generally, we take a more laissez-faire approach to administrating the...
0 Replies
124682 Views
Last post by kharnov
Mon Aug 03, 2015 5:05 am UTC
Idea: Vacuum
Replies: 2
by
lamefun »
Mon Sep 10, 2012 4:52 pm UTC
What if we introduce vacuum into the game? It should behave like this: humans, if unarmored instantly die when they go to vacuum, humans with armor...
2 Replies
3031 Views
Last post by ViruS
Tue Sep 11, 2012 11:45 am UTC
Tremstats
Replies: 2
by
seana11 »
Fri Sep 07, 2012 11:55 pm UTC
I think that the top players tab should be sorted by default based on skill, and not k/d. The current top k/d is Asd, and while his 55/4 ratio is...
2 Replies
2625 Views
Last post by seana11
Sun Sep 09, 2012 1:26 pm UTC
Ballgun | Plasma Shotgun
Replies: 21
by
seana11 »
Mon Sep 03, 2012 1:37 am UTC
I have a suggestion for a human weapon, but I'm going to stick it here so that it doesn't get caught up in the human weapon thread fray.
Ballgun...
21 Replies
15130 Views
Last post by seana11
Fri Sep 07, 2012 7:24 pm UTC
Team differentiation
Replies: 5
by
Raumkraut »
Sun Sep 02, 2012 1:02 pm UTC
Firstly, I should admit that I've not played Trem, or it's kin, for a few years (though my affection never died :)), so I may come out with some...
5 Replies
4392 Views
Last post by Raumkraut
Fri Sep 07, 2012 6:02 pm UTC
4 Replies
4384 Views
Last post by seana11
Sun Sep 02, 2012 4:28 pm UTC
Proposal: Vulture
Replies: 18
by
kharnov »
Thu Jun 07, 2012 12:47 pm UTC
I was discussing this with `Ishq a few days ago. I think it's time that we start devoting some serious thought to this. Thus, a whole thread...
18 Replies
13625 Views
Last post by kharnov
Sun Sep 02, 2012 4:05 pm UTC
Minimap?
Replies: 15
by
MCMic »
Wed Aug 29, 2012 11:33 am UTC
Hello,
I've some trouble for finding my way in videogames maps. I've got quite the same problem in real life, finding my way in cities is hard for...
15 Replies
10985 Views
Last post by ViruS
Fri Aug 31, 2012 11:19 am UTC
Graph-based evolution
Replies: 10
by
seana11 »
Thu Aug 23, 2012 10:02 pm UTC
This was discussed on IRC last night; here is my idea of how this could be implemented:
Instead of having stages, each individual unit has a...
10 Replies
9067 Views
Last post by ViruS
Sat Aug 25, 2012 6:54 am UTC
Poll Idea: Forward Slide
Replies: 25
by
EckleckLighat »
Mon Jun 25, 2012 4:06 am UTC
If you press crouch while running forward, it initiates a 'slide' in which you... erm... slide. Close to the ground. So close that you can slide...
25 Replies
19782 Views
Last post by banksy
Wed Aug 22, 2012 10:16 am UTC
TK Compensation
Replies: 23
by
seana11 »
Wed Aug 08, 2012 5:43 pm UTC
I hate TK. We all do. However, what sucks even more is (finally) getting enough evos for a goon, and then getting sniped/chomped by a mate only 5...
23 Replies
17919 Views
Last post by ViruS
Sat Aug 18, 2012 7:51 am UTC
Luci 1.1
Replies: 21
by
killing time »
Wed Jul 25, 2012 9:23 am UTC
Of the classes and weapons that were modified in GPP, the Lucifer Cannon has the #2 worst set of modifications. (#1 is the goon. Kudos to...
21 Replies
15756 Views
Last post by KenuR
Mon Aug 06, 2012 12:40 pm UTC
24 Replies
19339 Views
Last post by Khaoz
Sun Aug 05, 2012 3:15 am UTC
Gameplay elements
Replies: 31
by
danmal »
Fri Jul 27, 2012 6:26 am UTC
This is a list of gameplay elements that has wide support in the dev team (and generally the community as well). This list will (hopefully) serve as...
31 Replies
23811 Views
Last post by Qrntz
Fri Aug 03, 2012 9:41 pm UTC
Poll Idea: melee weapons
Replies: 21
by
Gireen »
Tue Jun 12, 2012 11:20 am UTC
Its something what we got in the most Ego Shooters and even the high-tec space marines will have it.
A Knife !!
The Idea is to give the Humans a...
21 Replies
18576 Views
Last post by liliff
Fri Aug 03, 2012 3:42 am UTC
Notes Before the release of Alpha 6
Replies: 8
by
seana11 »
Sat Jul 28, 2012 12:31 pm UTC
There's some game-changing stuff that has been neglected, and would be cool to see in Alpha 6:
Will the basi finally get evos ?
Can sealing doors...
8 Replies
6858 Views
Last post by seana11
Thu Aug 02, 2012 7:57 pm UTC
Balance changes and ideas.
Replies: 93
by
DeathByMe »
Wed Jul 18, 2012 9:14 am UTC
Hello, i am a long time Australia player from the server Aussie Assault and having played the game for several years, i play under the name Pride ,...
93 Replies
62304 Views
Last post by DeathByMe
Sat Jul 28, 2012 3:54 pm UTC
Bot stuff
by
seana11 »
Sat Jul 28, 2012 1:07 pm UTC
So I noticed that the aliens normally get s2 before humans (And occasionally s3 before humans get s2). Aliens also get more points than humans....
0 Replies
2349 Views
Last post by seana11
Sat Jul 28, 2012 1:07 pm UTC
location of other players
Replies: 1
by
JBiscuitz »
Tue Jul 24, 2012 2:20 pm UTC
Just wondering if there will eventually be a filter on the hud for this.
It would be nice to be able to filter who i see on my hud for their...
1 Replies
2392 Views
Last post by E-Mxp
Wed Jul 25, 2012 8:23 pm UTC
My Wishlist
Replies: 9
by
banksy »
Mon Jul 23, 2012 12:07 am UTC
Updated HUD:
I find the HUD to be somewhat confusing at times. I'm use to it now, but it would be nice if some areas were updated, making it more...
9 Replies
6644 Views
Last post by banksy
Tue Jul 24, 2012 4:20 am UTC
Bot skills
Replies: 6
by
JOURNEYMAN »
Mon Jul 16, 2012 1:17 am UTC
I was wondering if instead of having all bots with same skill level, each bot has different degree of skill levels. More specifically, one bot would...
6 Replies
5582 Views
Last post by Fuma
Wed Jul 18, 2012 10:02 pm UTC
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