Request new features or present your ideas.
0 Replies
122413 Views
Last post by illwieckz
Fri Mar 25, 2022 11:05 am UTC
Locked Guidelines for Ideas & Suggestions
Replies: 1
by
kharnov »
Mon Oct 19, 2015 10:04 pm UTC
Hi, and welcome to the Ideas & Suggestions sub-forum. This is where you post ideas regarding the game itself, although you can also post suggestions...
1 Replies
17297 Views
Last post by Viech
Thu Oct 22, 2015 10:53 am UTC
Locked Global guidelines
by
kharnov »
Mon Aug 03, 2015 5:05 am UTC
» in
General Discussion
Hi, and welcome to the Unvanquished forum. I hope you enjoy your stay here.
Generally, we take a more laissez-faire approach to administrating the...
0 Replies
167502 Views
Last post by kharnov
Mon Aug 03, 2015 5:05 am UTC
4 Replies
5757 Views
Last post by kharnov
Thu Nov 06, 2014 5:23 am UTC
Infected Spawn and Evolving Upgrades
Replies: 1
by
Epic_Dude »
Sat Nov 01, 2014 12:35 pm UTC
I have no idea how realistic these requests are, however:
Would it be possible for aliens to spawn a la xenomorphs in the Alien movies?
Say, a...
1 Replies
3357 Views
Last post by Tom
Sun Nov 02, 2014 6:23 pm UTC
Hardware requirements checker
Replies: 2
by
GlobalWarming »
Fri Oct 17, 2014 4:17 am UTC
I was wondering how difficult it could be to develop an standalone program that could check if your current hardware is capable to run Unvanquished....
2 Replies
4049 Views
Last post by Ishq
Fri Oct 17, 2014 5:23 pm UTC
6 Replies
6441 Views
Last post by Comet_
Tue Oct 07, 2014 9:47 pm UTC
Darkness
Replies: 3
by
IgneelTheDragon »
Tue Aug 26, 2014 7:33 am UTC
I had an idea a while ago on forum.acidtu.be , So I wanted to reintroduce the idea here on unvanquished.
The basic idea is that the whole map will...
3 Replies
4674 Views
Last post by Viech
Thu Aug 28, 2014 9:42 am UTC
3 Replies
4929 Views
Last post by Ishq
Thu Aug 28, 2014 4:53 am UTC
Surface Types
Replies: 3
by
Spiney »
Mon Aug 18, 2014 1:48 pm UTC
Have the ability to define surface types in the shader (default, metal, ground and snow seem like a decent set).
Then have decals, particles and...
3 Replies
3889 Views
Last post by Viech
Mon Aug 18, 2014 10:50 pm UTC
Particle System Color Ramps
Replies: 1
by
Spiney »
Mon Aug 18, 2014 12:38 pm UTC
Since a picture speaks a thousand words:
Dissolving particles are a very typical use case, 'energy particles' especially, but it can even be used...
1 Replies
2692 Views
Last post by Viech
Mon Aug 18, 2014 7:58 pm UTC
Porting my Gloom-inspired mod to Unv?
Replies: 5
by
wepy »
Wed Aug 06, 2014 12:27 am UTC
Hi everyone:
I've been porting Gloom to the Source Engine for the past year under the project name, Darkness: Source, and I would like to port it to...
5 Replies
5890 Views
Last post by kangz
Wed Aug 13, 2014 7:46 pm UTC
Gain points with ping
Replies: 2
by
Obani »
Wed Jul 02, 2014 6:20 pm UTC
This is just an idea I had when playing this game. I'm someone with a very old computer, and I lag very much on this game. You can add to this that I...
2 Replies
3515 Views
Last post by Viech
Thu Jul 03, 2014 5:18 pm UTC
Alien airlift
Replies: 5
by
janev »
Wed Nov 06, 2013 8:30 am UTC
Someone mentioned giving the flying alien the ability to lift other aliens in another part of the forums and I thought it is worth another look....
5 Replies
5777 Views
Last post by JOURNEYMAN
Wed Jun 25, 2014 1:30 am UTC
New alien model...
Replies: 6
by
Avarthar »
Mon Jun 23, 2014 5:24 pm UTC
Hey I saw a video on youtube that was showing a pretty nice looking alien, for sure, you could make it even better.
There's the link:
So you can...
6 Replies
6551 Views
Last post by Avarthar
Tue Jun 24, 2014 4:22 am UTC
Beacons
Replies: 4
by
enneract »
Tue May 06, 2014 10:34 pm UTC
Beacons are indicators that players can place in the world to inform or command their teammates. For some time I've been working on implementing them...
4 Replies
4409 Views
Last post by Viech
Mon Jun 16, 2014 5:40 pm UTC
Toggleable third person
Replies: 1
by
Chomps123 »
Mon Jun 09, 2014 4:07 am UTC
I should no longer be a cheat protected thing it should be a allowed toggling binding thing.
The view should also be locked to the shoulder view and...
1 Replies
3043 Views
Last post by Sixthly
Mon Jun 09, 2014 7:06 am UTC
Scripting Language Integration
Replies: 5
by
Ishq »
Wed Apr 23, 2014 10:39 pm UTC
There have been various discussions about scripting languages on IRC in the past. This thread is to formalize a direction for scripting in Daemon and...
5 Replies
6184 Views
Last post by Ishq
Sat May 24, 2014 7:33 pm UTC
Please don't take the silhouettes away
Replies: 1
by
lamefun »
Sat May 17, 2014 8:25 am UTC
I've head that librocket update will take the silhouettes on the background away. I think the current background has a great concept, but bad...
1 Replies
2904 Views
Last post by lamefun
Sat May 17, 2014 10:03 pm UTC
cloaking structures
Replies: 1
by
spudwebb »
Sat May 17, 2014 6:11 pm UTC
How about an alien structure that makes radar useless until you kill it?
A radar jammer.
Or how about a structure that lets you build holes to hide...
1 Replies
2828 Views
Last post by Tom
Sat May 17, 2014 7:52 pm UTC
Soft particles?
Replies: 2
by
lamefun »
Fri May 16, 2014 8:38 am UTC
Explosions and fire are ugly without them.
2 Replies
3234 Views
Last post by Viech
Fri May 16, 2014 2:25 pm UTC
7 Replies
6159 Views
Last post by Viech
Sun Apr 06, 2014 10:30 am UTC
Game Feel and Readability: Human Weapons
Replies: 1
by
Whales »
Sun Mar 16, 2014 10:29 am UTC
Hey guys, Whales here. For those of you who don’t know me, I’m a veteran Tremulous player with seven years of experience under my belt. I’ve ranged...
1 Replies
3083 Views
Last post by Viech
Sun Mar 16, 2014 6:34 pm UTC
Forum permissions
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum