Request new features or present your ideas.
0 Replies
127462 Views
Last post by illwieckz
Fri Mar 25, 2022 11:05 am UTC
Locked Guidelines for Ideas & Suggestions
Replies: 1
by
kharnov »
Mon Oct 19, 2015 10:04 pm UTC
Hi, and welcome to the Ideas & Suggestions sub-forum. This is where you post ideas regarding the game itself, although you can also post suggestions...
1 Replies
17665 Views
Last post by Viech
Thu Oct 22, 2015 10:53 am UTC
Locked Global guidelines
by
kharnov »
Mon Aug 03, 2015 5:05 am UTC
» in
General Discussion
Hi, and welcome to the Unvanquished forum. I hope you enjoy your stay here.
Generally, we take a more laissez-faire approach to administrating the...
0 Replies
172539 Views
Last post by kharnov
Mon Aug 03, 2015 5:05 am UTC
Janev's gameplay stuff
Replies: 1
by
janev »
Sun Oct 21, 2012 7:47 pm UTC
Ok, so I had some time to sit down and put some gameplay stuff down on paper. The purpose of this document is to put forth ways of reworking the...
1 Replies
2343 Views
Last post by janev
Sun Oct 21, 2012 7:48 pm UTC
Flying Alien
Replies: 14
by
janev »
Thu Oct 11, 2012 10:31 pm UTC
OK lets kick this off. There has been some talk of a flying alien, lets discuss it. Here are some things to consider to get things rolling.
- How...
14 Replies
11373 Views
Last post by ViruS
Wed Oct 17, 2012 11:15 am UTC
Helmet & Radar
Replies: 5
by
norfenstein »
Sat Aug 25, 2012 10:53 pm UTC
I think one of Tremulous's biggest missed opportunities was how thoroughly the helmet destroys the applicability of stealth for aliens. It's...
5 Replies
5243 Views
Last post by velociostrich
Tue Oct 16, 2012 11:51 pm UTC
Gameplay Design Doc [ DRAFT ]
Replies: 6
by
Ishq »
Thu Oct 11, 2012 6:29 am UTC
Yes, this is the longest post I've ever written in my life, and it is only going to get longer.
Note: At the moment, this is incomplete. This is...
6 Replies
4803 Views
Last post by velociostrich
Tue Oct 16, 2012 11:31 pm UTC
Better Game Progression
Replies: 2
by
Whales »
Thu Oct 11, 2012 7:47 pm UTC
Sorry if this is in the wrong place, but the devs are my main audience here. If this should go elsewhere, feel free to move it.
PROBLEM: Progress...
2 Replies
2962 Views
Last post by Whales
Thu Oct 11, 2012 11:40 pm UTC
Updater
Replies: 2
by
Amazonian1515 »
Wed Oct 10, 2012 8:22 pm UTC
Because you intend to be releasing a new patch every week or so, is it at all possible to create some form of auto-updater?
I just find it silly...
2 Replies
2750 Views
Last post by Amazonian1515
Thu Oct 11, 2012 2:53 am UTC
KoRx
Replies: 1
by
Binary Dragon »
Tue Oct 09, 2012 1:18 pm UTC
I really liked the balance of the gameplay of KoRx ( ), and was wondering if you could include some of their features into Unvanquished.
1 Replies
2508 Views
Last post by Ishq
Wed Oct 10, 2012 10:59 am UTC
A "Vision Statement" for Unvanquished
Replies: 7
by
norfenstein »
Tue Sep 25, 2012 11:15 pm UTC
I think it's important that Unvanquished have a clearly defined and (most importantly) agreed-upon outline of what kind of game it is intended to be....
7 Replies
6554 Views
Last post by Gireen
Mon Oct 08, 2012 9:42 pm UTC
We have IdeaTorrent up!
Replies: 20
by
kharnov »
Thu Sep 27, 2012 4:53 am UTC
Test it out here! Let's all give this thing a field trial and see how it goes.
We've set this up so that we can easily keep track of which ideas...
20 Replies
17941 Views
Last post by JOURNEYMAN
Mon Oct 08, 2012 6:42 pm UTC
a HUD for the Lefties
Replies: 6
by
jackforward »
Tue Oct 02, 2012 8:59 pm UTC
Today i had a conversation on IRC with kharnov about a HUD for left handed players. I asked for this quite a while ago and a few days ago kharnov...
6 Replies
6402 Views
Last post by Forty-Two
Mon Oct 08, 2012 4:57 am UTC
12 Replies
9839 Views
Last post by rhez
Wed Oct 03, 2012 9:27 pm UTC
Server Administration
Replies: 8
by
icaro440 »
Fri Sep 28, 2012 11:29 am UTC
My server side suggestions
1 !invisible (tremulous 1.1 cqvm) allows the administrator to make a false disconnection and stay on the server without...
8 Replies
5981 Views
Last post by Forty-Two
Tue Oct 02, 2012 6:49 pm UTC
Some Ideas I'd throw out there.
Replies: 20
by
TurkeyHandle »
Wed Sep 19, 2012 5:21 am UTC
I've been a long time player of Tremulous and the Quake II mod it was based off (Gloom). I really want this project to succeed and hopefully make...
20 Replies
13279 Views
Last post by ViruS
Tue Oct 02, 2012 11:52 am UTC
reward system
Replies: 16
by
DwarfVader »
Wed Sep 19, 2012 10:43 am UTC
I mentioned this some time ago in an irc chat, but didn't get a clearly response so: ...
Is it possible, to use the stock enemy-territory reward...
16 Replies
11383 Views
Last post by ViruS
Sat Sep 29, 2012 11:04 am UTC
Let's design human buildings!
Replies: 69
by
kharnov »
Wed Jun 13, 2012 1:00 am UTC
Hello. Now, as the title suggests, let's figure out some interesting human building designs. Like the human weapon thread that precedes this, I'd...
69 Replies
47155 Views
Last post by Amazonian1515
Thu Sep 27, 2012 3:47 pm UTC
CS-Inspired Game Mode
Replies: 2
by
seana11 »
Wed Sep 26, 2012 2:37 am UTC
(Please note that all numbers may change, especially scoring and feats)
Gameplay
There are a fixed amount of players per team; all others...
2 Replies
2777 Views
Last post by seana11
Wed Sep 26, 2012 8:31 pm UTC
Fullscreen option for mac
Replies: 2
by
Kabootles »
Fri Sep 21, 2012 11:15 pm UTC
Fairly self explanatory, like tremulous a full screen option for all operating systems would be nice.
2 Replies
3095 Views
Last post by seana11
Sat Sep 22, 2012 2:25 pm UTC
minor menu changes (extensions)
Replies: 6
by
DwarfVader »
Tue Sep 18, 2012 10:23 pm UTC
hi all,
i came across this while, browsing and reading the sourcecode on github, because i was bored, because there are no more than 3-4 human...
6 Replies
5094 Views
Last post by ViruS
Thu Sep 20, 2012 10:16 am UTC
1st person gun View standard
Replies: 10
by
DwarfVader »
Sun Sep 09, 2012 11:57 am UTC
Hi there,
First of all great job developing that game !!! keep up the good work!!!
I moved my thoughts about the 1st person gun views here, because...
10 Replies
9923 Views
Last post by ViruS
Wed Sep 12, 2012 9:33 am UTC
Let's design human weapons!
Replies: 77
by
kharnov »
Wed Jun 13, 2012 12:10 am UTC
Hello. So, as the title states, let's start considering some human weapons. I had a similar thread up on the old forums, but that's gone now. I'd...
77 Replies
53823 Views
Last post by janev
Wed Sep 12, 2012 8:14 am UTC
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