Post any feedback you have about the game here.
0 Replies
124216 Views
Last post by illwieckz
Fri Mar 25, 2022 11:05 am UTC
Locked Guidelines for Feedback
by
kharnov »
Mon Oct 19, 2015 10:39 pm UTC
Hi, and welcome to the Feedback sub-forum. This is where you provide us with feedback about things in the game itself, website changes, recent...
0 Replies
16216 Views
Last post by kharnov
Mon Oct 19, 2015 10:39 pm UTC
Locked Global guidelines
by
kharnov »
Mon Aug 03, 2015 5:05 am UTC
» in
General Discussion
Hi, and welcome to the Unvanquished forum. I hope you enjoy your stay here.
Generally, we take a more laissez-faire approach to administrating the...
0 Replies
169330 Views
Last post by kharnov
Mon Aug 03, 2015 5:05 am UTC
6 Replies
12415 Views
Last post by Viech
Fri Oct 23, 2015 12:55 pm UTC
New theme
Replies: 7
by
kharnov »
Sun Aug 09, 2015 2:12 pm UTC
The new forum theme is up! You can all thank Gireen for it, he's ported over the site assets and made some adjustments to the stock theme we were...
7 Replies
11864 Views
Last post by Viech
Thu Oct 22, 2015 7:18 pm UTC
Comet's Comprehensive Review of Changes
by
Comet_ »
Thu Oct 22, 2015 5:07 pm UTC
Welcome, Fellow UnVanquisher! Brace Yourself for a Long Post!
QUICK EXPLANATION: This post is only talking about Norfenstein's Modifications in...
0 Replies
7541 Views
Last post by Comet_
Thu Oct 22, 2015 5:07 pm UTC
Poll Poll: gameplay changes so far
Replies: 26
by
kharnov »
Thu Oct 15, 2015 5:53 am UTC
As the poll question would suggest, pick out the gameplay changes that Norfenstein has implemented so far as part of his gameplay fork. There are a...
26 Replies
37175 Views
Last post by Lecavalier~
Wed Oct 21, 2015 1:33 am UTC
Viech's feedback on Norf's gameplay
Replies: 2
by
Viech »
Mon Oct 19, 2015 4:58 pm UTC
Hi Norfenstein,
I've been inactive in development for a couple of months but I plan to slowly get back into it now. I'm happy that you filled the...
2 Replies
7629 Views
Last post by Tom
Tue Oct 20, 2015 10:32 pm UTC
Resolution issues
Replies: 1
by
Comet_ »
Wed Sep 16, 2015 8:20 pm UTC
I like to keep the game open in windowed form, with a down-scaled resolution so I can look at other windows while in-game. However, I found that most...
1 Replies
4159 Views
Last post by Ishq
Thu Sep 17, 2015 5:28 am UTC
0 Replies
4688 Views
Last post by lamefun
Sun Aug 23, 2015 6:06 am UTC
Missing or too subtile spec (normal?) maps?
Replies: 3
by
poVoq »
Fri Apr 10, 2015 4:13 pm UTC
Maybe it is just me, but especially the alien models (both on official screenshots and on my computer) almost seem like they are only flat shaded...
3 Replies
4945 Views
Last post by Viech
Sat Apr 11, 2015 12:35 pm UTC
Rocket Pods
by
lamefun »
Fri Mar 06, 2015 6:10 am UTC
They bleed humans and their buildings and kill retreating humans because the rockets follow the enemies.
Rocket Pods should always fire rockets...
0 Replies
4439 Views
Last post by lamefun
Fri Mar 06, 2015 6:10 am UTC
Please allow building on Training server
Replies: 2
by
lamefun »
Thu Feb 12, 2015 9:46 pm UTC
Inspired by Training 2:
- Drill rate should never decrease but there should be max total BP.
- Default structures can't be killed or deconstructed....
2 Replies
4303 Views
Last post by Tom
Sat Feb 14, 2015 1:06 am UTC
Outdated issues?
Replies: 2
by
lamefun »
Thu Feb 12, 2015 9:56 pm UTC
Basilisk has been removed:
Tesla has been removed:
2 Replies
4387 Views
Last post by Viech
Thu Feb 12, 2015 10:16 pm UTC
Spiker
Replies: 5
by
lamefun »
Sun Feb 01, 2015 12:30 pm UTC
Unreliable defense and another anti-feature against new players. All other defenses work reliably, but spiker is like a Russian roulette. A new...
5 Replies
6050 Views
Last post by Viech
Tue Feb 03, 2015 1:03 am UTC
Get rid of marauder speedhack
Replies: 9
by
lamefun »
Fri Jun 20, 2014 9:35 pm UTC
Pressing forward and left or right together makes marauder accelerate much faster, it's a hidden bug-feature so it's a cheat. I think this should be...
9 Replies
9434 Views
Last post by Tom
Sun Feb 01, 2015 6:31 pm UTC
2 Replies
4277 Views
Last post by Viech
Sat Jan 17, 2015 4:51 pm UTC
In Game Call Vote
Replies: 1
by
JOURNEYMAN »
Wed Jan 07, 2015 3:10 am UTC
When there is a call vote in game, only (yes) or (no) is visible and not the vote itself. At least it doesn't last on screen for the players to see...
1 Replies
4495 Views
Last post by Ishq
Wed Jan 07, 2015 8:01 am UTC
Music Slider
Replies: 3
by
Comet_ »
Sat Sep 27, 2014 5:04 pm UTC
Is there a reason why the Effects slider controls the music volume and not the music slider? I feel like you devs are just trying to get at us.
PS:...
3 Replies
4986 Views
Last post by Viech
Sat Sep 27, 2014 6:30 pm UTC
Stop the Bobbing and Shaking!
Replies: 14
by
a hamburger »
Thu Dec 05, 2013 1:32 am UTC
:announce: Please, please please please please, PLEASE ... Stop the Bobbing and Shaking! :announce:
I want to make it very clear that the human...
14 Replies
16937 Views
Last post by Viech
Thu Aug 28, 2014 12:24 am UTC
UI brightness (alpha 30)
Replies: 2
by
Spiney »
Mon Aug 11, 2014 1:30 pm UTC
It's nice to see that the maps are bright enough at gamma 1.0
The menus seem pretty dark though? Mostly the main menu and loading screen.
Love the...
2 Replies
3934 Views
Last post by Spiney
Tue Aug 12, 2014 9:15 am UTC
Build Glitch
Replies: 11
by
JOURNEYMAN »
Sat May 03, 2014 11:48 pm UTC
There is a build glitch on the map Orion. In human base, the node on the front is slightly higher than the node at the back. This effectively creates...
11 Replies
12250 Views
Last post by ViruS
Fri May 23, 2014 6:46 am UTC
The static on HUD
Replies: 7
by
JOURNEYMAN »
Sat Mar 29, 2014 8:43 pm UTC
Here are the screen shots of the static on HUD. This was taken locally as I had some trouble connecting to the servers. On dev server the static...
7 Replies
7807 Views
Last post by JOURNEYMAN
Sat Apr 05, 2014 2:07 am UTC
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