Talk about anything related to Unvanquished.
0 Replies
284244 Views
Last post by illwieckz
Fri Mar 25, 2022 11:05 am UTC
Locked Global guidelines
by
kharnov »
Mon Aug 03, 2015 5:05 am UTC
Hi, and welcome to the Unvanquished forum. I hope you enjoy your stay here.
Generally, we take a more laissez-faire approach to administrating the...
0 Replies
324594 Views
Last post by kharnov
Mon Aug 03, 2015 5:05 am UTC
Weekly update: Mar. 24th
Replies: 5
by
kharnov »
Mon Mar 25, 2013 2:58 am UTC
Read on for what we've been up to lately, and what we're in the process of working on.
We've added another major feature to the renderer, with the...
5 Replies
8062 Views
Last post by WhiteTech
Wed Mar 27, 2013 2:33 am UTC
City Center
Replies: 4
by
kharnov »
Mon Mar 18, 2013 1:35 am UTC
We've been making some more progress on our next map. Read on for what's new!
Click here to read this article on the main site!
4 Replies
6545 Views
Last post by Ishq
Fri Mar 22, 2013 8:17 pm UTC
normal map guns?
Replies: 2
by
banksy »
Thu Mar 21, 2013 12:34 pm UTC
I was just revising the images of the normal mapped textures, and realised that the guns look bland compared to the new feature. Is it possible to...
2 Replies
3572 Views
Last post by banksy
Thu Mar 21, 2013 10:26 pm UTC
leg movement vs speed?
Replies: 2
by
no one »
Fri Mar 08, 2013 11:16 am UTC
hi everyone
i just noticed that the leg-movement of the humans (as well some aliens, but there you cant see it anyway) does not match the velocity...
2 Replies
4037 Views
Last post by seana11
Fri Mar 08, 2013 11:04 pm UTC
broken download link for version 13?
Replies: 6
by
epicdude »
Tue Mar 05, 2013 9:59 pm UTC
Someone jewwed on the installer - Unvanquished-0.9.0-linux-installer.run is linked as newest linux version.
has up to 9 but /Windows/ has up to 13
6 Replies
7896 Views
Last post by seana11
Thu Mar 07, 2013 3:24 am UTC
Alpha 13: one year of Unvanquished!
Replies: 26
by
kharnov »
Sat Mar 02, 2013 4:30 am UTC
We've made our thirteenth alpha release today, on the anniversary of our very first release a year ago. Download it! Read on for what's new....
26 Replies
30826 Views
Last post by Anomalous
Wed Mar 06, 2013 8:52 pm UTC
2 Replies
3358 Views
Last post by kharnov
Wed Mar 06, 2013 2:21 am UTC
One year later
Replies: 8
by
kharnov »
Sun Feb 24, 2013 10:34 pm UTC
Did you know that the anniversary of our first release is coming up soon?
Nearly one year ago, on February 29th, 2012, we released the very first...
8 Replies
10964 Views
Last post by Chomps123
Fri Mar 01, 2013 2:29 pm UTC
9 Replies
8858 Views
Last post by ViruS
Sun Feb 24, 2013 12:47 pm UTC
Muzzle blast
Replies: 12
by
JOURNEYMAN »
Fri Feb 15, 2013 2:33 am UTC
Is there any way to reduce the muzzle blast from human weapons? They obscure too much of the screen and makes even more difficult to follow the...
12 Replies
12034 Views
Last post by seana11
Thu Feb 21, 2013 10:30 pm UTC
Aliens of Unvanquished
Replies: 39
by
kharnov »
Sun Feb 10, 2013 7:04 pm UTC
This week, I'll be going over the progress we currently have on the alien player models.
Much like in Tremulous, Unvanquished possesses a main...
39 Replies
45149 Views
Last post by WhiteTech
Wed Feb 20, 2013 7:44 pm UTC
Q1 progress
Replies: 2
by
kharnov »
Mon Feb 18, 2013 3:34 am UTC
We've just passed the middle of the first quarter, which I suppose is as good a time as any to post a status update!
As you might recall, at the...
2 Replies
4574 Views
Last post by danmal
Tue Feb 19, 2013 6:30 am UTC
Alpha 12 has arrived!
Replies: 33
by
kharnov »
Mon Feb 04, 2013 3:40 am UTC
Download it! Read on for what's new.
UpdatesRim lighting!Otherwise known as back lighting, it's another source of lighting on our models. All...
33 Replies
39591 Views
Last post by Ishq
Mon Feb 11, 2013 12:03 am UTC
OH MY GOD
Replies: 9
by
Tamaru »
Thu Jan 10, 2013 6:13 am UTC
YOU'RE ALIVE, ITS ALIVE.... what... the... fuck. thought you guys gave up, cool to see it all here.
me and Kromeh/jagdge/pedobear and a multitude...
9 Replies
9673 Views
Last post by WhiteTech
Tue Feb 05, 2013 5:50 am UTC
Here comes Alpha 12!
Replies: 26
by
kharnov »
Mon Jan 28, 2013 12:08 am UTC
Today, let's go over what we expect to include in our twelfth alpha release, out on Sunday, February 3rd.
Over this month, we've been focusing...
26 Replies
33004 Views
Last post by Unregistered
Sat Feb 02, 2013 11:17 pm UTC
Servers Empty
Replies: 15
by
Chomps123 »
Wed Jan 09, 2013 3:19 pm UTC
Is this game that dead? :eek:
Every server has no one on except for the training server but that's bots. :(
WAKE UP PEOPLE!!! :mad:
Please don't...
15 Replies
15350 Views
Last post by Chomps123
Fri Feb 01, 2013 12:51 pm UTC
Weekly update: Jan. 20th
Replies: 4
by
kharnov »
Mon Jan 21, 2013 6:36 am UTC
Read on for what we've been up to over the past week, and what we're in the process of working on.
We've been very active with coding lately. After...
4 Replies
6625 Views
Last post by ViruS
Sat Jan 26, 2013 5:37 am UTC
High Poly?
Replies: 11
by
banksy »
Tue Jan 08, 2013 2:27 am UTC
So how does this engine handle high poly. Because I may plan on making a map using 3ds Max or Maya which will be high poly. I also plan on using high...
11 Replies
14910 Views
Last post by velociostrich
Fri Jan 25, 2013 1:34 am UTC
Updated installer needs testing
Replies: 3
by
danmal »
Thu Jan 17, 2013 3:46 pm UTC
I've made some modifications to the installer and need some feedback. Windows installer and the Mac installer are available. Fixes include...
3 Replies
5017 Views
Last post by danmal
Mon Jan 21, 2013 6:14 am UTC
Weekly update: Jan. 13th
Replies: 22
by
kharnov »
Sun Jan 13, 2013 10:57 pm UTC
In this article, I'll be going over what we've been up to lately. Read on for what's new.
As you might have noticed last week, with the fixing of...
22 Replies
27208 Views
Last post by banksy
Sat Jan 19, 2013 7:16 am UTC
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