Search found 687 matches
- Sun Feb 21, 2016 1:52 am UTC
- Forum: Level Design
- Topic: Why we need a real raytracer for lightmaps rendering
- Replies: 27
- Views: 56362
Re: Why we need a real raytracer for lightmaps rendering
- Sat Feb 20, 2016 10:22 pm UTC
- Forum: Level Design
- Topic: Why we need a real raytracer for lightmaps rendering
- Replies: 27
- Views: 56362
Re: Why we need a real raytracer for lightmaps rendering
By the way, about the last picture:
This is how the dock much look while viewed from the tunnel if HDR was done by the renderer.
- Sat Feb 20, 2016 7:50 pm UTC
- Forum: Level Design
- Topic: Why we need a real raytracer for lightmaps rendering
- Replies: 27
- Views: 56362
Re: Why we need a real raytracer for lightmaps rendering
- Sat Feb 20, 2016 4:46 pm UTC
- Forum: Level Design
- Topic: Why we need a real raytracer for lightmaps rendering
- Replies: 27
- Views: 56362
Re: Why we need a real raytracer for lightmaps rendering
note: there is a -bouncescale option to scale how many light is bounced… expect screenshots.
- Sat Feb 20, 2016 3:31 pm UTC
- Forum: Level Design
- Topic: Why we need a real raytracer for lightmaps rendering
- Replies: 27
- Views: 56362
Re: Why we need a real raytracer for lightmaps rendering
- Sat Feb 20, 2016 2:19 pm UTC
- Forum: Level Design
- Topic: Why we need a real raytracer for lightmaps rendering
- Replies: 27
- Views: 56362
Why we need a real raytracer for lightmaps rendering
- Wed Feb 17, 2016 9:45 pm UTC
- Forum: General Discussion
- Topic: So I got a new computer...
- Replies: 4
- Views: 7075
Re: So I got a new computer...
2. When are the pickup games? (I cbf searching, might as well collect information in one spot)
Sunday 20:00 UTC
[Edit: nice to see you again! ]
- Fri Feb 05, 2016 5:46 am UTC
- Forum: Troubleshooting
- Topic: Windows Server
- Replies: 3
- Views: 9002
Re: Windows Server
Hello, you can find some bits there:
https://wiki.unvanquished.net/index.php ... er/Running
http://forums.unvanquished.net/viewtopic.php?f=6&t=1745
But I never tried anything on Windows (neither client, neither server). Welcome !
- Mon Jan 18, 2016 12:03 am UTC
- Forum: Level Design
- Topic: New advanced map editor for Quake engines: TrenchBroom
- Replies: 45
- Views: 94346
Re: New advanced map editor for Quake engines: TrenchBroom
This project looks good but definitely needs a descent build system (or a good contribution). Too bad I'm not a cmake wizard.
I've never managed to compile that software, ever.
- Fri Dec 18, 2015 3:42 am UTC
- Forum: General Discussion
- Topic: Re-licensing the wiki (without the non-commercial clause)
- Replies: 34
- Views: 68188
Re: Re-licensing the wiki (without the non-commercial clause)
and ET-XreaL licensed parts
What is that?