The increased alien FOV and low height of some units makes everything look fast.
Search found 22 matches
- Sat Dec 20, 2014 3:17 pm UTC
- Forum: General Discussion
- Topic: Why is this game so fast?
- Replies: 6
- Views: 8072
- Thu Dec 18, 2014 2:35 am UTC
- Forum: General Discussion
- Topic: Please make repeaters deal more damage (demo)
- Replies: 10
- Views: 11499
- Sun Dec 14, 2014 7:36 am UTC
- Forum: General Discussion
- Topic: Please make repeaters deal more damage (demo)
- Replies: 10
- Views: 11499
Re: Please make repeaters deal more damage (demo)
Oh here is the best of all.
I did it in a real game against a human player.
- Sat Dec 13, 2014 10:29 pm UTC
- Forum: General Discussion
- Topic: Please make repeaters deal more damage (demo)
- Replies: 10
- Views: 11499
- Sat Dec 13, 2014 8:51 pm UTC
- Forum: General Discussion
- Topic: Please make repeaters deal more damage (demo)
- Replies: 10
- Views: 11499
- Tue Dec 09, 2014 3:44 am UTC
- Forum: General Discussion
- Topic: Funny demo
- Replies: 1
- Views: 2842
Funny demo
Here's an interesting demo.
http://expirebox.com/download/b157a6ddb ... 810ce.html
- Sat May 17, 2014 6:11 pm UTC
- Forum: Ideas & Suggestions
- Topic: cloaking structures
- Replies: 1
- Views: 2818
cloaking structures
How about an alien structure that makes radar useless until you kill it? A radar jammer. Or how about a structure that lets you build holes to hide your structures in? I hate the situation where aliens get decimated and humans run around with luci cannons for a half hour, every time you build someth...
- Wed May 07, 2014 2:35 am UTC
- Forum: Ideas & Suggestions
- Topic: Boring Camping Games
- Replies: 8
- Views: 11440
Re: Boring Camping Games
Thanks for your replies! Let me take round 2 at it. 1. Create general incentives for offense a. Give morph points / human credits for destroying enemy buildings. […] b. Give players an offense bonus and stats boost after they destroy a building. eg. +10% speed, +bite damage, +healing If you lose str...
- Mon May 05, 2014 12:53 am UTC
- Forum: Ideas & Suggestions
- Topic: Boring Camping Games
- Replies: 8
- Views: 11440
Boring Camping Games
how to avoid boring camping games. Generally I take that to mean, avoid human camping, since aliens tend not to camp. However, it would be nice to try some new was of also rewarding alien offense with more fun. I'll just throw some out there, maybe some discussion will start. I'm just brainstorming....
- Wed Feb 12, 2014 4:35 am UTC
- Forum: Troubleshooting
- Topic: Map rotation woes
- Replies: 1
- Views: 3005
Re: Map rotation woes
I'll reply to my own post. maprotation.cfg is not a quake parseable file. (like the other .cfgs) You're supposed to place it in the directory with the other configs and 'set g_initialMapRotation rotation1' It didn't work for me because it wasn't in the correct configs directory. For debian it should...