Search found 71 matches

by WhiteTech
Wed Oct 17, 2012 12:25 am UTC
Forum: Troubleshooting
Topic: FPS
Replies: 9
Views: 7809

Re: FPS

I have a ATI 7590 and with Alpha 7 I would getdown to 22 fps some times from my set cap of 90. Eve online I get 85 fps on Max. Skyrim usually around 30 with a few things turned down to high. So having 22 on a quake engine was puzzling me too. I haven't tried Alpha 8 yet, but Im sure it's much better...
by WhiteTech
Mon Oct 15, 2012 6:56 am UTC
Forum: Ideas & Suggestions
Topic: Balancing and Alien attacks
Replies: 29
Views: 21100

Re: Balancing and Alien attacks

Hi, I played a few rounds of this interesting game and I've come to the conclusion that the Alien race is completely unbalanced. Problem is how you attack someone: by touching them. That should be removed, if you want to attack something in an Ego-Shooter it has always been the left mouse button th...
by WhiteTech
Mon Sep 17, 2012 9:08 pm UTC
Forum: Ideas & Suggestions
Topic: Let's design human buildings!
Replies: 69
Views: 46974

Re: Let's design human buildings!

No. My internet is restricted quite a lot in comparison to most people's internet quotas these days. In fact, i'm sure that europeans and americans don't even have internet quotas. If you want to see, just rejoin his server, and build a refinery. You'll see its as flat as a node (maybe a little tal...
by WhiteTech
Thu Sep 06, 2012 1:24 am UTC
Forum: Ideas & Suggestions
Topic: Let's design human buildings!
Replies: 69
Views: 46974

Re: Let's design human buildings!

Fine you "win". But originally I was just trying to tell the other person why it was so similar to Trem, or "Painfully" similar as they said it. I think it would be a neat side poject to see what we could do with the UDK or CryEngine, they're free anyways for non-commercial use. ...
by WhiteTech
Wed Sep 05, 2012 2:01 am UTC
Forum: Ideas & Suggestions
Topic: Ballgun | Plasma Shotgun
Replies: 21
Views: 15144

Re: Ballgun | Plasma Shotgun

I must say I am intrigued by the idea of bouncing projectiles. I think I would prefer the bouncing projectiles on the short range weapon instead though. I am worried the more precise bouncing weapon would be easy to abuse against static defense structures. My suggestion is a ball shotgun with the b...
by WhiteTech
Wed Sep 05, 2012 1:52 am UTC
Forum: Ideas & Suggestions
Topic: Let's design human buildings!
Replies: 69
Views: 46974

Re: Let's design human buildings!

says who? If it were a new game, I'd say re-start with a new engine, and change a whole lot more then just the graphic improvements, slight game-play changes, and a few new weapons. If it were a new game, it would not be completely based on Trem. Or, we could just ask the Devs. Seeing as the whole ...
by WhiteTech
Tue Sep 04, 2012 7:08 pm UTC
Forum: Ideas & Suggestions
Topic: Let's design human buildings!
Replies: 69
Views: 46974

Re: Let's design human buildings!

At what point when you play do you have 10 aliens next to a tesla? Well, He was saying that effect would also happen to humans, but they wouldn't be effected by it since they are grounded by their armor Im not saying don't aren't changing the game, but we're not making a new game. Of course we have...
by WhiteTech
Mon Sep 03, 2012 2:23 am UTC
Forum: Ideas & Suggestions
Topic: Let's design human buildings!
Replies: 69
Views: 46974

Re: Let's design human buildings!

Whitetech I realize it is still very early in the development cycle and that is why I am bringing this stuff up. I like stories that dont contradict themselves. A unifying concept of "what the unvanquished universe is" helps those tasked with making the models. The ultimate goal is not as...
by WhiteTech
Sun Sep 02, 2012 10:55 pm UTC
Forum: Ideas & Suggestions
Topic: Let's design human buildings!
Replies: 69
Views: 46974

Re: Let's design human buildings!

For starters, unvanquished needs to come to terms with its tremulous roots (shared code, maps, concepts, resources etc) and establish some form of continuity of the tremulous storyline. Without that both games are painfully similar. If you are going for a whole new feel to the game then a radical r...
by WhiteTech
Sun Sep 02, 2012 6:41 am UTC
Forum: Ideas & Suggestions
Topic: Let's design human buildings!
Replies: 69
Views: 46974

Re: Let's design human buildings!

Mines would be ridiculous, seeing as aliens main attack is melee how could they destroy the humans buildings guarded by mines?