Search found 55 matches
- Sat Apr 24, 2021 12:21 pm UTC
- Forum: Feedback
- Topic: Build points considerations
- Replies: 16
- Views: 64646
Re: Build points considerations
The current popular server on Tremulous, Der Bunker, allows the human team to rebuild the armoury, medistation and defence computer after SD has passed, so long as they had one before SD started. We find that this works quite well. Same goes for the alien team and their booster. plus the waiting to...
- Fri Apr 23, 2021 11:33 pm UTC
- Forum: Ideas & Suggestions
- Topic: Different lose conditions
- Replies: 4
- Views: 5813
Re: Different lose conditions
I like the sound of this. If the "no main building" condition is enabled, presumably your intention would be to give a configurable grace period to allow the team to rebuild it? There was once a mod for Tremulous which made non-essential buildings randomly explode until the bps were positi...
- Fri Apr 23, 2021 5:21 pm UTC
- Forum: Feedback
- Topic: Build points considerations
- Replies: 16
- Views: 64646
Re: Build points considerations
Much of the building spam on Tremulous is solved by having a sudden death time set on the server. Indeed, games on Tremulous have sudden death at 15 minutes yet games can still sometimes go on for longer than an hour. I find fighting on unvq frustrating when there's no SD because the enemy will jus...
- Thu Apr 22, 2021 12:33 am UTC
- Forum: Feedback
- Topic: Build points considerations
- Replies: 16
- Views: 64646
Re: Build points considerations
Much of the building spam on Tremulous is solved by having a sudden death time set on the server. Indeed, games on Tremulous have sudden death at 15 minutes yet games can still sometimes go on for longer than an hour. I find fighting on unvq frustrating when there's no SD because the enemy will just...
- Mon Jun 08, 2020 2:01 pm UTC
- Forum: Ideas & Suggestions
- Topic: Installation README file
- Replies: 5
- Views: 8765
Re: Installation README file
Hi illwieckz, When you say the downloader, do you mean the file (retrieved by the Download button) that's named: "UnvUpdaterLinux.zip" -I was a bit perplexed by the naming, so I unpacked and used the universal zip, first/instead. Something called Updater seemed to be a thing meant to be u...
- Thu Feb 27, 2020 11:26 pm UTC
- Forum: Community
- Topic: Unvanquished in Numbers
- Replies: 5
- Views: 24858
Re: Unvanquished in Numbers
Maybe a page like http://tremulous.net/graphs/ would be a good thing to have, to record long-term statistics?
- Sun Dec 01, 2019 11:58 am UTC
- Forum: General Discussion
- Topic: Why do you guys keep developing the game with no players playing the game?
- Replies: 12
- Views: 21728
Re: Why do you guys keep developing the game with no players playing the game?
I'd certainly like to see more players on Unvanquished, though the problem is there are few people who actually play Tremulous who will even attempt to play Unvanquished. A lot of the people I talk to on Tremulous 1.1 (and I play 1.1 a lot still) are happy with Tremulous as it is, and hate gpp and &...
- Sat Oct 28, 2017 8:46 pm UTC
- Forum: Models
- Topic: Medistation: Texture touchup
- Replies: 4
- Views: 6288
Re: Medistation: Texture touchup
illwieckz wrote:This thread must be moved to Models/Attic section (but I don't know how to do it).
I have done this.
- Fri Mar 24, 2017 10:18 pm UTC
- Forum: Level Design
- Topic: Unvanquished mapping with DarkRadiant
- Replies: 15
- Views: 43362
Re: Unvanquished mapping with DarkRadiant
That's nice to hear. There wasn't too much code to fix up for Xcode, actually, the packaging and otool/install_name_tool fiddlery was more work. The move to wxWidgets a few years back was an important decision, and it seems it was the right one (I chewed on that migration for more than eight monhts...
- Wed Dec 21, 2016 12:46 pm UTC
- Forum: Map Releases
- Topic: Freeway
- Replies: 6
- Views: 27750
Re: Freeway
So far looks good, however, a few things I want to highlight having quickly looked around Currently you can escape the map as a dretch via the freeway itself (just wallwalk up the player clip by the huge gate) Human base is far too alien friendly, especially once aliens get advanced dragoons. Maybe ...