Search found 160 matches

by Gireen
Sun Nov 17, 2019 2:16 pm UTC
Forum: Community Development
Topic: [mod]Experimental Gameplay
Replies: 20
Views: 17435

Re: [mod]Experimental Gameplay

Now it works as intended. https://github.com/Gireen/Unvanquished/tree/devolve The next problem are the bots. It would be nice if they could build there base and repair it. I read that Bot could do this earlier but i cant find any code related to that. The general bot behavior could also be a bit imp...
by Gireen
Tue Nov 12, 2019 6:42 pm UTC
Forum: Community Development
Topic: [mod]Experimental Gameplay
Replies: 20
Views: 17435

Re: [mod]Experimental Gameplay

penalization of not recovering previously spent evos There is no limitation in devolving yet. :confused: Seems like devolving to granger or dretch returns 0 mps but all other classes return the spend points. side note, when bots can devolve it turns them into screaming balls of pain while they swit...
by Gireen
Sun Nov 10, 2019 11:00 pm UTC
Forum: Community Development
Topic: [mod]Experimental Gameplay
Replies: 20
Views: 17435

Re: [mod]Experimental Gameplay

Including alien health in the calculation can solve this two problems morph points spend * percentage of health * return rate the return rate is then just another wheel for balancing adjustments that has a stronger effect on bigger classes. A cocoon ... that sound like the hovel could make a return ...
by Gireen
Sat Nov 09, 2019 1:25 pm UTC
Forum: Community Development
Topic: [mod]Experimental Gameplay
Replies: 20
Views: 17435

Re: [mod]Experimental Gameplay

The comparison how its works with humans when changing gear is quiet fitting. With that in mind its probably better start of with deevolving being without costs, like selling a weapon. Disallowing aliens to evolve near humans has its reasons.Without it a small alien could easily rush into a human ba...
by Gireen
Fri Nov 08, 2019 6:46 pm UTC
Forum: General Discussion
Topic: Why do you guys keep developing the game with no players playing the game?
Replies: 8
Views: 9699

Re: Why do you guys keep developing the game with no players playing the game?

I came only recently back from the dead so i cant talk much about the last years, but i dont think the game is dead. Here is a crude graphic of last weeks game activity from players online at the same time https://i.imgur.com/HxA227b.png Sure its not really alive eighter but thats not that big of a ...
by Gireen
Fri Nov 08, 2019 6:36 pm UTC
Forum: Community Development
Topic: [mod]Experimental Gameplay
Replies: 20
Views: 17435

[mod]Experimental Gameplay

Well then this will be a mod for trying out changes and hopefully improvements to the gameplay. The goal is to reach the most positive effects with the least effort. :wink: In that sense i think its good to start with the low player gamplay, means 1-2 players. As by lamefun and others already mentio...
by Gireen
Tue Oct 29, 2019 7:31 pm UTC
Forum: Ideas & Suggestions
Topic: VR?
Replies: 6
Views: 7397

Re: VR?

Relevant Video
phpBB [video]


A mix of wallwalking in NS2 and wallwalking without auto pitch could also be interesting.
by Gireen
Sat Oct 19, 2019 2:57 pm UTC
Forum: General Discussion
Topic: Why do you guys keep developing the game with no players playing the game?
Replies: 8
Views: 9699

Re: Why do you guys keep developing the game with no players playing the game?

both :grin:
besides we have a few regular players but its rare that many meet at the same time
by Gireen
Sat Oct 19, 2019 2:24 pm UTC
Forum: Ideas & Suggestions
Topic: VR?
Replies: 6
Views: 7397

Re: VR?

It would be nice to have but is the game not way to fast for VR?

Wallwalking as Dretch would turn into a roller coaster into madness. :confused:
by Gireen
Sun Oct 13, 2019 4:13 pm UTC
Forum: Ideas & Suggestions
Topic: possibility of universal protocol
Replies: 4
Views: 5945

Re: possibility of universal protocol

:bsuit:

Is it still possible to use the old Tremulous models or would they need to be ported?

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