Search found 430 matches

by seana11
Tue Jul 03, 2012 2:34 pm UTC
Forum: Ideas & Suggestions
Topic: Idea: Granger Spit Temporarily Seals Doors
Replies: 17
Views: 13958

Re: Idea: Granger Spit Temporarily Seals Doors

The main purpose of the spit is to allow Cute Cuddly Granger (CCG) to flee the Nasty Human Bastards (NHB) like me, not to block the Exhalted Alien Overlords (EAO). Typically there should be no reason for an alien to be blocked, as it would only be really useful in a fleeing/rebuilding situation. Of...
by seana11
Tue Jul 03, 2012 2:29 pm UTC
Forum: Ideas & Suggestions
Topic: Let's design human weapons!
Replies: 77
Views: 53548

Re: Let's design human weapons!

Just make the nade launcher more like a barb in terms of damage and use, and less like a nade. Maybe it deals 75 damage, has a 5 second reload time, and you can carry 6 or so nades. The idea here is it to be a base-attack weapon, but you have to be covered by your mates in order not to be killed. If...
by seana11
Tue Jul 03, 2012 2:13 pm UTC
Forum: General Discussion
Topic: Sounds for Unvanquished
Replies: 16
Views: 13248

Re: Sounds for Unvanquished

It will be much easier to take in a new granger sound when we have the new model ready for it. Our plan is to base its appearance off the old model, but to make it more detailed. I'm sure the new sounds will be appropriately gurgly when we get around to making them. :D There are some bbc sound-effe...
by seana11
Tue Jul 03, 2012 2:11 pm UTC
Forum: Ideas & Suggestions
Topic: Idea: melee weapons
Replies: 21
Views: 18584

Re: Idea: melee weapons

E-Mxp wrote:

Maybe make a melee strike a secondary attack for the blaster?

Make it a fist like in doom; you only use it because your pistol is out of ammo.

by seana11
Tue Jul 03, 2012 2:09 pm UTC
Forum: Ideas & Suggestions
Topic: Idea: Forward Slide
Replies: 25
Views: 19796

Re: Idea: Forward Slide

We don't need to do that, just put 'friction when crouching when speed is > 100' lower. For tyrants, just duplicate the crouch code. When i first saw this post, i thought of urban terror's sliding. It is shown in the tutorial demo after you install and run the game for the first time. edit: kharnov...
by seana11
Tue Jul 03, 2012 2:07 pm UTC
Forum: Ideas & Suggestions
Topic: Unvanquished Suggestions: Humans
Replies: 1
Views: 2566

Re: Unvanquished Suggestions: Humans

Some of these are good, and some are crappy, here's my take on them: Well heres my human stuff I came up with to coincide with the aliens stuff I made up so it would be balanced. Because apparently some people cant read and make my posts seem completely incorrect about matters cough Virus cough . So...
by seana11
Tue Jul 03, 2012 1:37 pm UTC
Forum: Ideas & Suggestions
Topic: Unvanquished Suggestions: Aliens
Replies: 16
Views: 12470

Re: Unvanquished Suggestions: Aliens

On the subject of the Frak:

Maybe the Open The Sky project could be implemented.
http://tremulous.net/forum/index.php?topic=5858.0

by seana11
Tue Jul 03, 2012 1:50 am UTC
Forum: Ideas & Suggestions
Topic: Let's design human buildings!
Replies: 69
Views: 46937

Re: Let's design human buildings!

Maybe it could be sonar; at longer ranges it degrades because of background noise. What if you design the reactor so that the plasma is protected by a force field, and every time ye attack the reactor, the force feild degrades; when you destroy the force field, the plasma is shut down so that it doe...
by seana11
Fri Jun 22, 2012 6:55 pm UTC
Forum: Community
Topic: GT: What you want, when you need it!
Replies: 43
Views: 63364

Re: GT: What you want, when you need it!

Can I join?

by seana11
Tue Jun 19, 2012 2:10 pm UTC
Forum: Off-topic
Topic: test
Replies: 2
Views: 3583

test

This is to test my userbar!

LALALALALALALA